forked from Shardstone/trail-into-darkness
123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Jovian.EncounterSystem {
|
|
/// <summary>
|
|
/// Gated quest progression. Encounter E is gated iff some QuestKind encounter P has
|
|
/// <c>P.nextEncounter == E</c> and P hasn't been resolved. Predecessor map is built once at
|
|
/// construction; rolling and advancement are O(1).
|
|
/// </summary>
|
|
public class QuestProgress {
|
|
private readonly HashSet<string> resolvedIds;
|
|
private readonly Dictionary<string, IEncounter> predecessorOf;
|
|
|
|
public event Action<IEncounter> QuestStarted;
|
|
public event Action<IEncounter, IEncounter> QuestAdvanced;
|
|
public event Action<IEncounter> QuestCompleted;
|
|
|
|
public IReadOnlyCollection<string> ResolvedIds => resolvedIds;
|
|
|
|
public QuestProgress(EncountersCollection encountersCollection) {
|
|
var capacity = EstimateEncounterCount(encountersCollection);
|
|
resolvedIds = new HashSet<string>(capacity);
|
|
predecessorOf = new Dictionary<string, IEncounter>(capacity);
|
|
IndexQuests(encountersCollection);
|
|
}
|
|
|
|
private static int EstimateEncounterCount(EncountersCollection collection) {
|
|
if(collection?.encounterTables == null) {
|
|
return 0;
|
|
}
|
|
var total = 0;
|
|
for(int i = 0; i < collection.encounterTables.Length; i++) {
|
|
var table = collection.encounterTables[i];
|
|
if(table?.encounters != null) {
|
|
total += table.encounters.Count;
|
|
}
|
|
}
|
|
return total;
|
|
}
|
|
|
|
public bool IsGated(IEncounter encounter) {
|
|
var id = encounter?.EncounterDefinition?.internalId;
|
|
if(string.IsNullOrEmpty(id)) {
|
|
return false;
|
|
}
|
|
|
|
if(!predecessorOf.TryGetValue(id, out var predecessor)) {
|
|
return false;
|
|
}
|
|
|
|
return !resolvedIds.Contains(predecessor.EncounterDefinition.internalId);
|
|
}
|
|
|
|
public void OnEncounterTriggered(IEncounter encounter) {
|
|
if(encounter?.EncounterDefinition.Kind is not QuestKind questKind) {
|
|
return;
|
|
}
|
|
|
|
var id = encounter.EncounterDefinition?.internalId;
|
|
if(string.IsNullOrEmpty(id) || !resolvedIds.Add(id)) {
|
|
return;
|
|
}
|
|
|
|
var next = questKind.nextEncounter.Resolve();
|
|
var hasPredecessor = predecessorOf.TryGetValue(id, out var predecessor);
|
|
|
|
if(!hasPredecessor) {
|
|
QuestStarted?.Invoke(encounter);
|
|
}
|
|
else {
|
|
QuestAdvanced?.Invoke(predecessor, encounter);
|
|
}
|
|
|
|
if(next == null) {
|
|
QuestCompleted?.Invoke(encounter);
|
|
}
|
|
}
|
|
|
|
public void LoadResolvedIds(IEnumerable<string> ids) {
|
|
resolvedIds.Clear();
|
|
if(ids == null) {
|
|
return;
|
|
}
|
|
|
|
foreach(var id in ids) {
|
|
if(!string.IsNullOrEmpty(id)) {
|
|
resolvedIds.Add(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void IndexQuests(EncountersCollection collection) {
|
|
if(collection?.encounterTables == null) {
|
|
return;
|
|
}
|
|
|
|
for(int t = 0; t < collection.encounterTables.Length; t++) {
|
|
var table = collection.encounterTables[t];
|
|
if(table?.encounters == null) {
|
|
continue;
|
|
}
|
|
|
|
for(int i = 0; i < table.encounters.Count; i++) {
|
|
var encounter = table.encounters[i];
|
|
if(encounter?.EncounterDefinition?.Kind is not QuestKind questKind) {
|
|
continue;
|
|
}
|
|
|
|
var next = questKind.nextEncounter.Resolve();
|
|
if(next == null) {
|
|
continue;
|
|
}
|
|
|
|
var nextId = next.EncounterDefinition?.internalId;
|
|
if(!string.IsNullOrEmpty(nextId)) {
|
|
predecessorOf[nextId] = encounter;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|