forked from Shardstone/trail-into-darkness
135 lines
4.0 KiB
C#
135 lines
4.0 KiB
C#
using UnityEngine;
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namespace Jovian.InspectorTools
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{
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/// <summary>
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/// Validate a string field to only allow or disallow a set of pre-defined
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/// characters on typing.
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/// </summary>
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public class CharactersRangeAttribute : PropertyAttribute
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{
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public readonly string Characters;
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public readonly CharacterRangeMode Mode;
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public readonly bool IgnoreCase;
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public CharactersRangeAttribute(string characters, CharacterRangeMode mode = CharacterRangeMode.Allow,
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bool ignoreCase = true)
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{
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Characters = characters;
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Mode = mode;
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IgnoreCase = ignoreCase;
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}
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}
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public enum CharacterRangeMode
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{
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/// <summary>
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/// Only characters in range will be allowed
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/// </summary>
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Allow,
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/// <summary>
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/// Characters in range will be removed from the string
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/// </summary>
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Disallow,
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/// <summary>
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/// Highlight the field if any of the specified characters were fould
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/// </summary>
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WarningIfAny,
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/// <summary>
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/// Highlight the field if some characters in string are not the characters from specified range
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/// </summary>
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WarningIfNotMatch
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}
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}
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#if UNITY_EDITOR
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namespace Jovian.InspectorTools.Internal
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{
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using UnityEditor;
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using EditorTools;
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using System.Linq;
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[CustomPropertyDrawer(typeof(CharactersRangeAttribute))]
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public class CharacterRangeAttributeDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (property.propertyType != SerializedPropertyType.String)
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{
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MyGUI.DrawColouredRect(position, MyGUI.Colors.Red);
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EditorGUI.LabelField(position, new GUIContent("", "[CharacterRangeAttribute] used with non-string property"));
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}
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else
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{
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var charactersRange = (CharactersRangeAttribute)attribute;
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var mode = charactersRange.Mode;
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var ignoreCase = charactersRange.IgnoreCase;
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var filter = charactersRange.Characters;
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var allow = mode == CharacterRangeMode.Allow || mode == CharacterRangeMode.WarningIfNotMatch;
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var warning = mode == CharacterRangeMode.WarningIfAny || mode == CharacterRangeMode.WarningIfNotMatch;
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if (ignoreCase) filter = filter.ToUpper();
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var filteredCharacters = property.stringValue.Distinct()
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.Where(c =>
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{
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if (ignoreCase) c = char.ToUpper(c);
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return filter.Contains(c) ^ allow;
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});
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bool ifMatch = mode == CharacterRangeMode.WarningIfAny;
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bool ifNotMatch = mode == CharacterRangeMode.WarningIfNotMatch;
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bool anyFiltered = filteredCharacters.Any();
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bool warn = (ifMatch && anyFiltered || ifNotMatch && anyFiltered);
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var originalPosition = position;
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DrawWarning();
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position.width -= 20;
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property.stringValue = EditorGUI.TextField(position, label, property.stringValue);
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DrawTooltip();
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if (!warning)
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{
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property.stringValue = filteredCharacters.Aggregate(
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property.stringValue,
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(p, c) => p.Replace(c.ToString(), ""));
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}
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if (warn)
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{
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GUILayoutUtility.GetRect(GUIContent.none, EditorStyles.objectField);
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position = originalPosition;
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position.y += EditorGUIUtility.singleLineHeight;
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DrawWarning();
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position.x += EditorGUIUtility.labelWidth;
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var warningContent = new GUIContent("Containing disallowed characters!");
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EditorGUI.LabelField(position, warningContent, EditorStyles.miniBoldLabel);
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}
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property.serializedObject.ApplyModifiedProperties();
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void DrawWarning()
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{
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if (!warning) return;
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if (property.stringValue.Length == 0) warn = false;
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MyGUI.DrawColouredRect(position, warn ? MyGUI.Colors.Yellow : Color.clear);
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}
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void DrawTooltip()
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{
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string tooltip = "Characters range ";
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if (mode == CharacterRangeMode.Allow || mode == CharacterRangeMode.WarningIfNotMatch) tooltip += "is allowed:";
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else tooltip += "not allowed:";
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tooltip += $"\n[{filter}]";
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position.x += position.width + 2;
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position.width = 18;
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var tooltipContent = new GUIContent(MyGUI.EditorIcons.Help);
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tooltipContent.tooltip = tooltip;
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EditorGUI.LabelField(position, tooltipContent, EditorStyles.label);
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}
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}
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}
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}
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}
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#endif |