Files
trail-into-darkness/Assets/Code/GameState/UI/CharacterCreationReference.cs
Sebastian Bularca 31951cfbf8 feat: add channel enable/disable, prefab docs, and UI updates
Add per-channel enable/disable toggle to the in-game logging system
with Enable()/Disable() on InGameLogger and EnableChannel/DisableChannel
on IGameLogStore. Update README with prefab setup guide and enable/disable
documentation. Update character creation and log container prefabs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 14:37:51 +02:00

34 lines
913 B
C#

using Jovian.InGameLogging.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Nox.UI {
public class CharacterCreationReference : MonoBehaviour {
public Canvas canvas;
//top
public Button backButton;
public Button settingsButton;
//left
public TMP_Dropdown raceDropdown;
public TMP_Dropdown classDropdown;
public TMP_Dropdown perksDropdown;
public AttributeReference[] attributeReference;
public StatReference[] statReference;
//center
public Button backButtonCenter;
public Button acceptButton;
public GameLogView gameLogView;
//right
public Image portraitImage;
public Button portraitSelectionLeftButton;
public Button portraitSelectionRightButton;
public TMP_InputField nameInputField;
public Button startGameButton;
}
}