Files
trail-into-darkness/Assets/Code/SplashMainMenuUI/MenuPrefabsContainer.cs
Sebastian Bularca 31951cfbf8 feat: add channel enable/disable, prefab docs, and UI updates
Add per-channel enable/disable toggle to the in-game logging system
with Enable()/Disable() on InGameLogger and EnableChannel/DisableChannel
on IGameLogStore. Update README with prefab setup guide and enable/disable
documentation. Update character creation and log container prefabs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 14:37:51 +02:00

12 lines
413 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace Nox.UI {
[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
public class MenuPrefabsContainer : ScriptableObject {
public AssetReference mainMenuReference;
public AssetReference characterCreationReference;
}
}