forked from Shardstone/trail-into-darkness
Add per-channel enable/disable toggle to the in-game logging system with Enable()/Disable() on InGameLogger and EnableChannel/DisableChannel on IGameLogStore. Update README with prefab setup guide and enable/disable documentation. Update character creation and log container prefabs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
12 lines
413 B
C#
12 lines
413 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.ResourceLocations;
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namespace Nox.UI {
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[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
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public class MenuPrefabsContainer : ScriptableObject {
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public AssetReference mainMenuReference;
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public AssetReference characterCreationReference;
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}
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}
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