Files
trail-into-darkness/Assets/Database/UI/MenuPrefabsContainer.asset
Sebastian Bularca 31951cfbf8 feat: add channel enable/disable, prefab docs, and UI updates
Add per-channel enable/disable toggle to the in-game logging system
with Enable()/Disable() on InGameLogger and EnableChannel/DisableChannel
on IGameLogStore. Update README with prefab setup guide and enable/disable
documentation. Update character creation and log container prefabs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 14:37:51 +02:00

27 lines
785 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9513c1256c89e4e1ba995f89ad7e3ba5, type: 3}
m_Name: MenuPrefabsContainer
m_EditorClassIdentifier: Assembly-CSharp::MenuPrefabsContainer
mainMenuReference:
m_AssetGUID: 4a5921956dcd94027b54f44aceabb05d
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0
characterCreationReference:
m_AssetGUID: 15529a69a8231ac43b1108efbaad83b6
m_SubObjectName:
m_SubObjectType:
m_SubObjectGUID:
m_EditorAssetChanged: 0