Files
trail-into-darkness/Assets/Code/GameState/UI/PortraitsHolder.cs
2026-04-05 22:37:09 +02:00

7 lines
197 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "PortraitsHolder", menuName = "Nox/Database/UI/PortraitsHolder")]
public class PortraitsHolder : ScriptableObject {
public Sprite[] portraits;
}