Files
trail-into-darkness/Assets/Code/GameState/Entities/StarterCharacterSettings.cs

43 lines
1.4 KiB
C#

using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
public class StarterCharacterSettings: ScriptableObject {
[Header("Character Creation Defaults")]
public DistributionPointsPerClass[] distributionPointsPerClass;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
}
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class DistributionPointsPerClass {
public CharacterClass @class;
public int points;
}
}