Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterAttributesFactory.cs
2026-04-06 01:05:20 +02:00

34 lines
1.3 KiB
C#

using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterAttributesFactory {
EntityAttributes Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
private readonly IModifierResolver modifierResolver;
public CharacterAttributesFactory(IModifierResolver modifierResolver) {
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityAttributes Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
return new EntityAttributes {
attributes = attributes.attributes.AsValueEnumerable()
.Select(a => {
var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers, entityDefinition));
})
.ToArray()
};
}
}
}