Files
trail-into-darkness/Assets/Code/GameState/Entities/PartyCreatorModel.cs
2026-04-06 01:05:20 +02:00

29 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public class PartyCreatorModel {
private readonly ICharacterFactory characterFactory;
private readonly IPartyFactory partyFactory;
private readonly List<CharacterCreationRequest> characterCreationRequests;
private readonly PartySettings partySettings;
public PartyCreatorModel(ICharacterFactory characterFactory,
IPartyFactory partyFactory,
List<CharacterCreationRequest> characterCreationRequests,
PartySettings partySettings) {
this.characterFactory = characterFactory;
this.partyFactory = partyFactory;
this.characterCreationRequests = characterCreationRequests;
this.partySettings = partySettings;
}
public PartyDefinition CreatePartyForNewRun() {
if(characterCreationRequests.Count > partySettings.maxPartySize) {
throw new System.ArgumentException("Too many characters requested.");
}
var protagonist = characterFactory.CreateProtagonist(characterCreationRequests.Find(r => r.Role == CharacterRole.Protagonist));
return partyFactory.Create(protagonist);
}
}
}