Files
trail-into-darkness/Packages/com.jovian.ingame-logging/Runtime/UI/GameLogView.cs
2026-04-06 01:05:20 +02:00

138 lines
4.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Jovian.InGameLogging.UI {
public class GameLogView : MonoBehaviour {
[SerializeField] ScrollRect scrollRect;
[SerializeField] RectTransform content;
[SerializeField] LogEntryView entryPrefab;
[SerializeField] int poolSize = 20;
IGameLogStore store;
LogChannel? channelFilter;
bool autoScroll = true;
bool scrollingToBottom;
Coroutine scrollCoroutine;
readonly List<LogEntryView> activeEntries = new();
readonly Stack<LogEntryView> pool = new();
public void Initialize(IGameLogStore store, LogChannel? channelFilter = null) {
this.store = store;
this.channelFilter = channelFilter;
WarmPool();
store.OnEntryAdded += HandleEntryAdded;
store.OnCleared += HandleCleared;
scrollRect.onValueChanged.AddListener(HandleScrollChanged);
RebuildFromStore();
}
void OnDestroy() {
if(store != null) {
store.OnEntryAdded -= HandleEntryAdded;
store.OnCleared -= HandleCleared;
}
if(scrollRect != null) {
scrollRect.onValueChanged.RemoveListener(HandleScrollChanged);
}
}
void WarmPool() {
for(int i = 0; i < poolSize; i++) {
var entry = Instantiate(entryPrefab, content);
entry.gameObject.SetActive(false);
pool.Push(entry);
}
}
LogEntryView GetFromPool() {
LogEntryView entry;
if(pool.Count > 0) {
entry = pool.Pop();
}
else {
entry = activeEntries[0];
activeEntries.RemoveAt(0);
}
entry.gameObject.SetActive(true);
entry.transform.SetAsLastSibling();
return entry;
}
void ReturnToPool(LogEntryView entry) {
entry.ClearEntry();
entry.gameObject.SetActive(false);
pool.Push(entry);
}
void HandleEntryAdded(LogEntry entry) {
if(channelFilter.HasValue && entry.channel != channelFilter.Value) {
return;
}
var view = GetFromPool();
view.SetEntry(in entry);
activeEntries.Add(view);
if(autoScroll) {
RequestScrollToBottom();
}
}
void RequestScrollToBottom() {
if(scrollCoroutine != null) {
StopCoroutine(scrollCoroutine);
}
scrollCoroutine = StartCoroutine(ScrollToBottomRoutine());
}
IEnumerator ScrollToBottomRoutine() {
scrollingToBottom = true;
yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
scrollRect.verticalNormalizedPosition = 0f;
yield return null;
scrollingToBottom = false;
scrollCoroutine = null;
}
void HandleCleared() {
for(int i = activeEntries.Count - 1; i >= 0; i--) {
ReturnToPool(activeEntries[i]);
}
activeEntries.Clear();
if(store.Count > 0) {
RebuildFromStore();
}
}
void RebuildFromStore() {
var entries = store.GetEntries();
for(int i = 0; i < entries.Length; i++) {
if(channelFilter.HasValue && entries[i].channel != channelFilter.Value) {
continue;
}
var view = GetFromPool();
view.SetEntry(in entries[i]);
activeEntries.Add(view);
}
if(autoScroll) {
RequestScrollToBottom();
}
}
void HandleScrollChanged(Vector2 position) {
if(scrollingToBottom) {
return;
}
autoScroll = position.y <= 0.01f;
}
}
}