forked from Shardstone/trail-into-darkness
108 lines
3.5 KiB
C#
108 lines
3.5 KiB
C#
using System.Collections.Generic;
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using Nox.UI;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Nox.Game.UI {
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public class PartyGuiView {
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private readonly Transform portraitsContainer;
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private readonly PartyMemberSlot slotPrefab;
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private readonly PortraitsHolder portraitsHolder;
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private readonly List<PartyMemberSlot> activeSlots = new();
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private PartyDefinition trackedParty;
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private int trackedMemberCount;
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public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder) {
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this.portraitsContainer = portraitsContainer;
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this.slotPrefab = slotPrefab;
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this.portraitsHolder = portraitsHolder;
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}
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public void Initialize(PartyDefinition party) {
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trackedParty = party;
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trackedMemberCount = 0;
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RebuildSlots();
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}
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public void Tick() {
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if(trackedParty == null) {
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return;
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}
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// Rebuild if member count changed
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if(trackedParty.members.Count != trackedMemberCount) {
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RebuildSlots();
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}
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// Update dynamic values (health, mana)
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for(int i = 0; i < activeSlots.Count && i < trackedParty.members.Count; i++) {
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var member = trackedParty.members[i];
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var slot = activeSlots[i];
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UpdateSlotStats(slot, member);
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}
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}
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private void RebuildSlots() {
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// Clear existing
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foreach(var slot in activeSlots) {
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Object.Destroy(slot.gameObject);
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}
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activeSlots.Clear();
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if(trackedParty?.members == null) {
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return;
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}
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trackedMemberCount = trackedParty.members.Count;
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foreach(var member in trackedParty.members) {
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var slot = Object.Instantiate(slotPrefab, portraitsContainer);
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slot.gameObject.SetActive(true);
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// Portrait
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if(portraitsHolder != null && portraitsHolder.portraits.Length > 0) {
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var idx = Mathf.Clamp(member.PortraitIndex, 0, portraitsHolder.portraits.Length - 1);
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slot.portrait.sprite = portraitsHolder.portraits[idx];
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}
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// Name
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if(slot.nameText != null) {
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slot.nameText.text = member.Name;
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}
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UpdateSlotStats(slot, member);
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activeSlots.Add(slot);
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}
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}
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private static void UpdateSlotStats(PartyMemberSlot slot, CharacterDefinition member) {
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var health = member.Stats.GetValue(StatType.Health);
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var mana = member.Stats.GetValue(StatType.Mana);
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if(slot.healthBar != null) {
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slot.healthBar.fillAmount = Mathf.Clamp01(health / 100f);
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}
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if(slot.healthText != null) {
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slot.healthText.text = health.ToString();
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}
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if(slot.manaBar != null) {
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slot.manaBar.fillAmount = Mathf.Clamp01(mana / 100f);
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}
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if(slot.manaText != null) {
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slot.manaText.text = mana.ToString();
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}
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}
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public void Dispose() {
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foreach(var slot in activeSlots) {
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if(slot != null) {
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Object.Destroy(slot.gameObject);
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}
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}
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activeSlots.Clear();
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}
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}
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}
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