Files
trail-into-darkness/Packages/com.jovian.ingame-logging/Runtime/GameLogStore.cs

123 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jovian.InGameLogging {
public sealed class GameLogStore : IGameLogStore {
private readonly LogEntry[] buffer;
private readonly HashSet<LogChannel> disabledChannels = new();
private int head;
private int count;
public int Count => count;
public int Capacity => buffer.Length;
public event Action<LogEntry> OnEntryAdded;
public event Action OnCleared;
public GameLogStore(int capacity = 500) {
buffer = new LogEntry[capacity];
head = 0;
count = 0;
}
public void Add(LogChannel channel, string message) {
if(disabledChannels.Contains(channel)) {
return;
}
var entry = new LogEntry(message, channel, Time.time);
buffer[head] = entry;
head = (head + 1) % buffer.Length;
if(count < buffer.Length) {
count++;
}
OnEntryAdded?.Invoke(entry);
}
public void EnableChannel(LogChannel channel) {
disabledChannels.Remove(channel);
}
public void DisableChannel(LogChannel channel) {
disabledChannels.Add(channel);
}
public bool IsChannelEnabled(LogChannel channel) {
return !disabledChannels.Contains(channel);
}
public void Clear() {
head = 0;
count = 0;
OnCleared?.Invoke();
}
public void Clear(LogChannel channel) {
var kept = new List<LogEntry>(count);
var entries = GetEntries();
for(var i = 0; i < entries.Length; i++) {
if(entries[i].channel != channel) {
kept.Add(entries[i]);
}
}
head = 0;
count = 0;
for(int i = 0; i < kept.Count; i++) {
buffer[i] = kept[i];
count++;
}
head = count % buffer.Length;
OnCleared?.Invoke();
}
public ReadOnlySpan<LogEntry> GetEntries() {
if(count < buffer.Length) {
return new ReadOnlySpan<LogEntry>(buffer, 0, count);
}
var result = new LogEntry[count];
var start = head;
for(var i = 0; i < count; i++) {
result[i] = buffer[(start + i) % buffer.Length];
}
return result;
}
public int GetEntries(LogChannel channel, List<LogEntry> results) {
results.Clear();
var entries = GetEntries();
for(var i = 0; i < entries.Length; i++) {
if(entries[i].channel == channel) {
results.Add(entries[i]);
}
}
return results.Count;
}
public GameLogSaveData GetSaveData() {
var entries = GetEntries();
var list = new List<LogEntry>(entries.Length);
foreach(var t in entries) {
list.Add(t);
}
return new GameLogSaveData(list);
}
public void RestoreFromSaveData(GameLogSaveData data) {
head = 0;
count = 0;
if(data?.entries == null) {
OnCleared?.Invoke();
return;
}
var startIndex = Math.Max(0, data.entries.Count - buffer.Length);
for(var i = startIndex; i < data.entries.Count; i++) {
buffer[count] = data.entries[i];
count++;
}
head = count % buffer.Length;
OnCleared?.Invoke();
}
}
}