Files
trail-into-darkness/Assets/Code/GameState/Entities/DefaultCharacterSystemsFactory.cs
2026-03-22 18:28:33 +01:00

21 lines
1011 B
C#

using System;
namespace Nox.Game {
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(
CharacterBaseSettings characterBaseSettings,
PerksRegistry perksRegistry,
CharacterRegistry characterRegistry,
ModifiersRegistry modifiersRegistry) {
IPerkFactory perkFactory = new PerkFactory(perksRegistry);
IModfiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory();
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory);
IPartyFactory partyFactory = new PartyFactory(characterBaseSettings);
return new CharacterSystems(perkFactory, modifiersFactory, characterFactory, partyFactory);
}
}
}