Files
trail-into-darkness/Assets/Code/GameState/Entities/ModifiersRegistry.cs
2026-03-22 18:28:33 +01:00

9 lines
258 B
C#

using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "ModifiersRegistry", menuName = "Nox/Database/Entities/Modifiers Registry")]
public class ModifiersRegistry : ScriptableObject {
public ModifiersData modifiersData;
}
}