Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterStatsFactory.cs
Sebastian Bularca a807405585 som qol fixes
2026-04-06 01:35:15 +02:00

41 lines
2.2 KiB
C#

using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterStatsFactory {
EntityStats Create(IEntityDefinition entityDefinition);
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly StarterCharacterSettings baseSettings;
private readonly IModifierResolver modifierResolver;
public CharacterStatsFactory(StarterCharacterSettings baseSettings, IModifierResolver modifierResolver) {
this.baseSettings = baseSettings;
this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
}
public EntityStats Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes;
if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
var healthModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Health);
var manaModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Mana);
var levelModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Level);
var experienceModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Experience);
return new EntityStats {
stats = new[] {
new Stat(StatType.Health, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Health), healthModifiers, entityDefinition)),
new Stat(StatType.Mana, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Mana), manaModifiers, entityDefinition)),
new Stat(StatType.Level, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Level), levelModifiers, entityDefinition)),
new Stat(StatType.Experience, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Experience), experienceModifiers, entityDefinition))
}
};
}
}
}