Files
trail-into-darkness/Assets/Code/GameState/Entities/PartySettings.cs

51 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using ZLinq;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "DefaultPartySettings", menuName = "Nox/Database/Entities/Default Party Settings")]
public class PartySettings : ScriptableObject {
[Header("Party System Defaults")]
public int maxPartySize = 4;
[Header("This will be default starting set")]
public string testStartingSetId;
[Header("Party Definition Sets")]
public List<PartyDefinitionSet> testPartyDefinitionSets;
private void OnValidate() {
if(String.IsNullOrEmpty(testStartingSetId)) {
Debug.LogError("DefaultPartySettings: startingSetId cannot be null or empty");
return;
}
foreach(var partyDefinitionSet in testPartyDefinitionSets) {
var partyDefinition = partyDefinitionSet.partyDefinition;
if(partyDefinition == null) {
return;
}
for(var i = 0; i < partyDefinition.maxPartySize; i++) {
if (partyDefinition.members.Count <= i) {
partyDefinition.members.Add(new CharacterDefinition());
}
}
if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
continue;
}
Debug.LogError($"Party definition '{partyDefinitionSet.id}' has more members than the maximum allowed size.Removing extra members.");
partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
}
}
}
[Serializable]
public sealed class PartyDefinitionSet {
public string id;
public bool isTestingSet;
public PartyDefinition partyDefinition;
}
}