forked from Shardstone/trail-into-darkness
225 lines
9.0 KiB
C#
225 lines
9.0 KiB
C#
using System.Collections.Generic;
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using Jovian.PopupSystem.UI;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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namespace Jovian.PopupSystem {
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/// <summary>
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/// Behavior class for a popup view. Manages the generic grow-only element cache,
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/// positioning, visibility, and layout. Operates on a <see cref="PopupReference"/>
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/// MonoBehaviour for scene references.
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/// </summary>
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public sealed class PopupView {
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readonly PopupReference reference;
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readonly PopupSettings settings;
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// Generic element cache: keyed by element type
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readonly Dictionary<PopupElementType, List<GameObject>> elementCache = new();
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readonly Dictionary<PopupElementType, int> elementIndex = new();
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// Positioning state
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PopupPositionMode positionMode;
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RectTransform anchorTarget;
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AnchorSide anchorSide;
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Vector2 followOffset;
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float screenEdgePadding;
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float maxWidth;
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bool isVisible;
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bool layoutDirty;
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Canvas rootCanvas;
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Camera canvasCamera;
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/// <summary>The underlying MonoBehaviour reference holder.</summary>
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public PopupReference Reference => reference;
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/// <summary>The CanvasGroup for animation control.</summary>
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public CanvasGroup CanvasGroup => reference.CanvasGroup;
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/// <summary>The content RectTransform where elements are parented.</summary>
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public RectTransform Content => reference.Content;
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/// <summary>The root Transform of the popup GameObject.</summary>
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public Transform Transform => reference.transform;
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/// <summary>Whether the popup is currently visible.</summary>
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public bool IsVisible => isVisible;
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/// <summary>
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/// Creates a new popup view wrapping the given reference and settings.
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/// </summary>
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public PopupView(PopupReference reference, PopupSettings settings) {
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this.reference = reference;
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this.settings = settings;
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}
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// --- Element cache (generic, grow-only) ---
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/// <summary>
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/// Returns the next available cached element for the given type, or instantiates
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/// a new one from the settings prefab registry. The element is activated and placed
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/// at the end of the content layout.
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/// </summary>
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public GameObject GetElement(PopupElementType elementType) {
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if(!elementCache.TryGetValue(elementType, out var cache)) {
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cache = new List<GameObject>();
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elementCache[elementType] = cache;
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elementIndex[elementType] = 0;
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}
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var index = elementIndex[elementType];
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if(index < cache.Count) {
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var existing = cache[index];
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existing.SetActive(true);
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existing.transform.SetAsLastSibling();
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elementIndex[elementType] = index + 1;
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return existing;
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}
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var prefab = settings.GetPrefab(elementType);
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if(prefab == null) {
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Debug.LogWarning($"[PopupView] No prefab registered for element '{elementType}'");
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return null;
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}
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var created = Object.Instantiate(prefab, reference.Content);
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created.SetActive(true);
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created.transform.SetAsLastSibling();
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cache.Add(created);
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elementIndex[elementType] = index + 1;
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return created;
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}
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/// <summary>
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/// Deactivates all cached content elements and marks layout as dirty.
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/// </summary>
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public void ClearContent() {
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foreach(var kvp in elementCache) {
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var cache = kvp.Value;
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var activeCount = elementIndex[kvp.Key];
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for(int i = 0; i < activeCount; i++) {
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cache[i].SetActive(false);
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}
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elementIndex[kvp.Key] = 0;
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}
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layoutDirty = true;
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}
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// --- Visibility ---
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/// <summary>Shows or hides the popup GameObject. Resets alpha to 0 when hiding.</summary>
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public void SetVisible(bool visible) {
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isVisible = visible;
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reference.gameObject.SetActive(visible);
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if(!visible) {
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reference.CanvasGroup.alpha = 0f;
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}
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}
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/// <summary>Constrains the popup's horizontal size to the given maximum width in pixels.</summary>
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public void SetMaxWidth(float maxPopupWidth) {
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maxWidth = maxPopupWidth;
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if(maxWidth > 0f) {
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var rt = (RectTransform)reference.transform;
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var size = rt.sizeDelta;
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size.x = Mathf.Min(size.x, maxWidth);
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rt.sizeDelta = size;
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}
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}
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// --- Positioning ---
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/// <summary>Configures the popup to anchor to a target element on the specified side.</summary>
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public void SetAnchorMode(RectTransform target, AnchorSide side, float edgePadding) {
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positionMode = PopupPositionMode.AnchorToElement;
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anchorTarget = target;
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anchorSide = side;
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screenEdgePadding = edgePadding;
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}
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/// <summary>Configures the popup to follow the mouse cursor with the given offset.</summary>
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public void SetFollowMouseMode(Vector2 offset, float edgePadding) {
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positionMode = PopupPositionMode.FollowMouse;
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followOffset = offset;
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screenEdgePadding = edgePadding;
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}
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/// <summary>Positions the popup at a fixed screen coordinate with edge clamping.</summary>
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public void SetFixedPosition(Vector2 screenPos, float edgePadding) {
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positionMode = PopupPositionMode.AnchorToElement;
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anchorTarget = null;
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screenEdgePadding = edgePadding;
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PositionAtScreenPoint(screenPos);
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}
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/// <summary>Updates the popup position based on the current mode (follow mouse or anchored).</summary>
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public void UpdatePosition() {
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if(positionMode == PopupPositionMode.FollowMouse) {
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PositionAtScreenPoint(Mouse.current.position.ReadValue() + followOffset);
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}
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else if(anchorTarget != null) {
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PositionAnchoredTo(anchorTarget, anchorSide);
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}
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}
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private void CacheCanvas() {
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if(rootCanvas != null) {
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return;
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}
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rootCanvas = reference.GetComponentInParent<Canvas>()?.rootCanvas;
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canvasCamera = rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay
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? rootCanvas.worldCamera : null;
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}
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private void PositionAnchoredTo(RectTransform target, AnchorSide side) {
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CacheCanvas();
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var targetRect = GetScreenRect(target, canvasCamera);
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var popupRect = GetScreenRect((RectTransform)reference.transform, canvasCamera);
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var popupSize = popupRect.size;
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var pos = side switch {
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AnchorSide.Below => new Vector2(targetRect.center.x - popupSize.x * 0.5f, targetRect.yMin - popupSize.y),
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AnchorSide.Above => new Vector2(targetRect.center.x - popupSize.x * 0.5f, targetRect.yMax),
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AnchorSide.Left => new Vector2(targetRect.xMin - popupSize.x, targetRect.center.y - popupSize.y * 0.5f),
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AnchorSide.Right => new Vector2(targetRect.xMax, targetRect.center.y - popupSize.y * 0.5f),
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_ => targetRect.center
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};
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PositionAtScreenPoint(pos);
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}
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private void PositionAtScreenPoint(Vector2 screenPos) {
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CacheCanvas();
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var rt = (RectTransform)reference.transform;
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if(layoutDirty) {
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LayoutRebuilder.ForceRebuildLayoutImmediate(reference.Content);
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layoutDirty = false;
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}
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var popupSize = GetScreenRect(rt, canvasCamera).size;
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// Clamp to screen
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screenPos.x = Mathf.Clamp(screenPos.x, screenEdgePadding, Screen.width - popupSize.x - screenEdgePadding);
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screenPos.y = Mathf.Clamp(screenPos.y, screenEdgePadding, Screen.height - popupSize.y - screenEdgePadding);
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// Convert screen position to parent local space
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var parentRt = rt.parent as RectTransform;
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if(parentRt != null) {
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RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRt, screenPos, canvasCamera, out var localPos);
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rt.localPosition = localPos;
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}
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else {
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rt.position = screenPos;
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}
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}
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private static readonly Vector3[] cornersBuffer = new Vector3[4];
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private static Rect GetScreenRect(RectTransform rt, Camera camera) {
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rt.GetWorldCorners(cornersBuffer);
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var min = RectTransformUtility.WorldToScreenPoint(camera, cornersBuffer[0]);
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var max = RectTransformUtility.WorldToScreenPoint(camera, cornersBuffer[2]);
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return new Rect(min, max - min);
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}
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}
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}
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