Files
trail-into-darkness/Assets/Code/GameState/Entities/DefaultCharacterSystemsFactory.cs
Sebastian Bularca e7d5acac7c Moar refactoring
2026-03-30 01:06:02 +02:00

21 lines
1.0 KiB
C#

using System;
namespace Nox.Game {
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(
StarterCharacterSettings starterCharacterSettings,
PerksRegistry perksRegistry,
CharacterRegistry characterRegistry,
ModifiersRegistry modifiersRegistry) {
IPerkFactory perkFactory = new PerkFactory(perksRegistry);
IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory(characterRegistry);
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
IPartyFactory partyFactory = new PartyFactory(starterCharacterSettings);
return new CharacterSystems(perkFactory, modifiersFactory, characterFactory, partyFactory);
}
}
}