Files
trail-into-darkness/Assets/Code/GameState/Entities/EntitiesDefinitions.cs

164 lines
4.3 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Nox.Game {
public interface IEntityDefinition {
string ID { get; }
string DisplayName { get; }
EntityAttributes Attributes { get; }
EntityStats Stats { get; }
}
public enum StatType {
None,
Health,
Stamina,
Level,
Experience
}
public enum AttributeType {
None,
Might,
Reflex,
Knowledge,
Perception
}
public enum CharacterRole {
None,
Protagonist,
Companion
}
public enum CharacterClass {
None,
Warrior,
Rogue,
Mage,
Herald
}
public enum CharacterRace {
None,
Human,
DarkElf,
Tunneler
}
[Serializable]
public sealed class Stat {
private readonly StatType health;
public StatType type;
public int value;
public Stat(StatType health, int value) {
this.health = health;
this.value = value;
}
}
public sealed record Attribute {
private readonly int values;
public AttributeType attribute;
public int value;
public Attribute(AttributeType attributeType, int values) {
this.values = values;
}
}
[Serializable]
public sealed class EntityAttributes {
public Attribute[] attributes = {
new(AttributeType.Might, 1),
new(AttributeType.Reflex, 1),
new(AttributeType.Knowledge, 1),
new(AttributeType.Perception, 1)
};
public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
return new EntityAttributes {
attributes = a.attributes
.Select(attr => new Attribute(attr.attribute, attr.value + b.attributes
.First(attr2 => attr2.attribute == attr.attribute).value))
.ToArray()
};
}
}
[Serializable]
public sealed class EntityStats {
public Stat[] stats = {
new(StatType.Health, 0),
new(StatType.Stamina, 0),
new(StatType.Level, 1),
new(StatType.Experience, 0)
};
public int GetValue(StatType statType) {
return stats.First(stat => stat.type == statType).value;
}
}
[Serializable]
public sealed class CharacterDefinition : IEntityDefinition {
[SerializeField] private string id;
[SerializeField] private string displayName;
public CharacterRace race;
public CharacterClass @class;
public CharacterRole role;
[SerializeField] private EntityAttributes attributes;
[SerializeField] private EntityStats stats;
public PerksData perksData = new();
public ModifiersData activeModifiers = new();
public CharacterDefinition Clone() {
return new CharacterDefinition {
id = id,
displayName = displayName,
role = role,
race = race,
@class = @class,
attributes = new EntityAttributes(),
stats = new EntityStats(),
perksData = new PerksData(),
activeModifiers = new ModifiersData()
};
}
public string ID {
get => id;
set => id = value;
}
public string DisplayName {
get => displayName;
set => displayName = value;
}
public EntityAttributes Attributes {
get => attributes;
set => attributes = value;
}
public EntityStats Stats {
get => stats;
set => stats = value;
}
}
[Serializable]
public sealed class PartyDefinition {
public int maxPartySize;
public List<CharacterDefinition> members = new();
[JsonIgnore]
public CharacterDefinition Protagonist => members.FirstOrDefault(m => m.role == CharacterRole.Protagonist);
[JsonIgnore]
public IReadOnlyList<CharacterDefinition> Companions => members.Where(m => m.role == CharacterRole.Companion).ToList();
}
}