Files
trail-into-darkness/Assets/Code/GameState/UI/PartyGuiView.cs
2026-04-06 17:30:09 +02:00

164 lines
5.8 KiB
C#

using Jovian.Logger;
using System.Collections.Generic;
using Jovian.PopupSystem;
using Nox.UI;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Nox.Game.UI {
public class PartyGuiView {
private readonly Transform portraitsContainer;
private readonly PartyMemberSlot slotPrefab;
private readonly PortraitsHolder portraitsHolder;
private readonly IPopupSystem popupSystem;
private readonly List<PartyMemberSlot> activeSlots = new();
private PartyDefinition trackedParty;
private int trackedMemberCount;
public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder, IPopupSystem popupSystem = null) {
this.portraitsContainer = portraitsContainer;
this.slotPrefab = slotPrefab;
this.portraitsHolder = portraitsHolder;
this.popupSystem = popupSystem;
}
public void Initialize(PartyDefinition party) {
trackedParty = party;
trackedMemberCount = 0;
RebuildSlots();
}
public void Tick() {
if(trackedParty == null) {
return;
}
// Rebuild if member count changed
if(trackedParty.members.Count != trackedMemberCount) {
RebuildSlots();
}
// Update dynamic values (health, mana)
for(int i = 0; i < activeSlots.Count && i < trackedParty.members.Count; i++) {
var member = trackedParty.members[i];
var slot = activeSlots[i];
UpdateSlotStats(slot, member);
}
}
private void RebuildSlots() {
// Clear existing
foreach(var slot in activeSlots) {
Object.Destroy(slot.gameObject);
}
activeSlots.Clear();
if(trackedParty?.members == null) {
return;
}
trackedMemberCount = trackedParty.members.Count;
foreach(var member in trackedParty.members) {
var slot = Object.Instantiate(slotPrefab, portraitsContainer);
slot.gameObject.SetActive(true);
// Portrait
if(portraitsHolder != null && portraitsHolder.portraits.Length > 0) {
var idx = Mathf.Clamp(member.PortraitIndex, 0, portraitsHolder.portraits.Length - 1);
slot.portrait.sprite = portraitsHolder.portraits[idx];
}
UpdateSlotStats(slot, member);
activeSlots.Add(slot);
}
// Initialize all popup triggers under the container
popupSystem?.InitializeTriggersInChildren(portraitsContainer, (trigger, view) => {
var slot = trigger.GetComponentInParent<PartyMemberSlot>();
if(slot == null) {
return;
}
var slotIndex = activeSlots.IndexOf(slot);
if(slotIndex < 0 || slotIndex >= trackedParty.members.Count) {
return;
}
var member = trackedParty.members[slotIndex];
view.SetContent(builder => BuildCharacterPopup(builder, member));
});
}
private void BuildCharacterPopup(PopupContentBuilder builder, CharacterDefinition member) {
// Header
builder
.AddHeader(member.Name)
.AddText($"{member.Race} {member.Class}", "#CCCCCC")
.AddText($"Role: {member.Role}")
.AddSeparator();
// Stats
if(member.Stats?.stats != null) {
foreach(var stat in member.Stats.stats) {
if(stat.stat == StatType.None) {
continue;
}
builder.AddStat(stat.stat.ToString(), stat.value);
}
}
builder.AddSeparator();
// Attributes
if(member.Attributes?.attributes != null) {
foreach(var attr in member.Attributes.attributes) {
if(attr.attribute == AttributeType.None) {
continue;
}
builder.AddStat(attr.attribute.ToString(), attr.value);
}
}
builder.AddSeparator();
// Perks
if(member.Perks?.perks != null && member.Perks.perks.Count > 0) {
builder.AddText("Perks", "#FFD700");
foreach(var perk in member.Perks.perks) {
builder.AddText($" {perk.Name}");
}
builder.AddSeparator();
}
// Modifiers
if(member.Modifiers?.modifiers is { Count: > 0 }) {
builder.AddText("Modifiers", "#87CEEB");
foreach(var mod in member.Modifiers.modifiers) {
var target = mod.Target != null ? mod.Target.ToString() : "";
builder.AddText($" {mod.Name} ({mod.Operation} {mod.Value} {target})");
}
}
}
private static void UpdateSlotStats(PartyMemberSlot slot, CharacterDefinition member) {
var health = member.Stats.GetValue(StatType.Health);
var mana = member.Stats.GetValue(StatType.Mana);
if(slot.healthBar != null) {
slot.healthBar.fillAmount = Mathf.Clamp01(health / 100f);
}
if(slot.manaBar != null) {
slot.manaBar.fillAmount = Mathf.Clamp01(mana / 100f);
}
}
public void Dispose() {
foreach(var slot in activeSlots) {
if(slot != null) {
Object.Destroy(slot.gameObject);
}
}
activeSlots.Clear();
}
}
}