forked from Shardstone/trail-into-darkness
10 lines
284 B
C#
10 lines
284 B
C#
using UnityEngine;
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namespace Jovian.Utilities {
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public static class ColliderUtilities {
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public static bool ContainsPoint(this Collider collider, Vector3 point) {
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return (collider.ClosestPoint(point) - point).sqrMagnitude < Mathf.Epsilon;
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}
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}
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}
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