forked from Shardstone/trail-into-darkness
180 lines
6.5 KiB
C#
180 lines
6.5 KiB
C#
using System.Collections.Generic;
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using Jovian.PopupSystem;
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using Nox.UI;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Nox.Game.UI {
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public class PartyGuiView {
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private const int PoolSize = 4;
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private readonly Transform portraitsContainer;
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private readonly PartyMemberSlot slotPrefab;
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private readonly PortraitsHolder portraitsHolder;
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private readonly IPopupSystem popupSystem;
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private readonly PartyMemberSlot[] slotPool = new PartyMemberSlot[PoolSize];
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private PartyDefinition trackedParty;
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private int activeCount;
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public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder, IPopupSystem popupSystem = null) {
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this.portraitsContainer = portraitsContainer;
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this.slotPrefab = slotPrefab;
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this.portraitsHolder = portraitsHolder;
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this.popupSystem = popupSystem;
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}
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public void Initialize(PartyDefinition party) {
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trackedParty = party;
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activeCount = 0;
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// Pre-create all slots (deactivated)
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for(int i = 0; i < PoolSize; i++) {
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if(slotPool[i] == null) {
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slotPool[i] = Object.Instantiate(slotPrefab, portraitsContainer);
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}
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slotPool[i].gameObject.SetActive(false);
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}
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PopulateSlots();
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}
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public void Tick() {
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if(trackedParty == null) {
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return;
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}
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// Rebuild if member count changed
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if(trackedParty.members.Count != activeCount) {
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PopulateSlots();
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}
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// Update dynamic values
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var memberCount = Mathf.Min(activeCount, trackedParty.members.Count);
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for(int i = 0; i < memberCount; i++) {
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UpdateSlotStats(slotPool[i], trackedParty.members[i]);
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}
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}
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private void PopulateSlots() {
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var memberCount = trackedParty?.members != null
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? Mathf.Min(trackedParty.members.Count, PoolSize)
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: 0;
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// Activate slots for current members, deactivate the rest
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for(int i = 0; i < PoolSize; i++) {
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var slot = slotPool[i];
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if(i < memberCount) {
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var member = trackedParty.members[i];
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slot.gameObject.SetActive(true);
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// Portrait
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if(portraitsHolder != null && portraitsHolder.portraits.Length > 0) {
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var idx = Mathf.Clamp(member.PortraitIndex, 0, portraitsHolder.portraits.Length - 1);
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slot.portrait.sprite = portraitsHolder.portraits[idx];
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}
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UpdateSlotStats(slot, member);
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}
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else {
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slot.gameObject.SetActive(false);
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}
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}
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activeCount = memberCount;
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// Initialize popup triggers
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if(popupSystem != null) {
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popupSystem.InitializeTriggersInChildren(portraitsContainer, (trigger, view) => {
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var slot = trigger.GetComponentInParent<PartyMemberSlot>();
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if(slot == null) {
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return;
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}
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var slotIndex = System.Array.IndexOf(slotPool, slot);
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if(slotIndex < 0 || slotIndex >= activeCount) {
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return;
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}
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var member = trackedParty.members[slotIndex];
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view.SetContent(builder => BuildCharacterPopup(builder, member));
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});
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}
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}
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private void BuildCharacterPopup(PopupContentBuilder builder, CharacterDefinition member) {
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// Header
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builder
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.AddHeader(member.Name)
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.AddText($"{member.Race} {member.Class}", "#CCCCCC")
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.AddText($"Role: {member.Role}")
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.AddSeparator();
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// Stats
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if(member.Stats?.stats != null) {
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var level = member.Stats.GetValue(StatType.Level);
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var xp = member.Stats.GetValue(StatType.Experience);
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var health = member.Stats.GetValue(StatType.Health);
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var mana = member.Stats.GetValue(StatType.Mana);
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builder
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.AddStat("Level", level)
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.AddStat("XP", xp)
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.AddSeparator()
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.AddStat("Health", health)
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.AddStat("Mana", mana)
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.AddSeparator();
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}
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// Attributes
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if(member.Attributes?.attributes != null) {
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foreach(var attr in member.Attributes.attributes) {
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if(attr.attribute == AttributeType.None) {
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continue;
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}
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builder.AddStat(attr.attribute.ToString(), attr.value);
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}
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}
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builder.AddSeparator();
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// Perks
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if(member.Perks?.perks != null && member.Perks.perks.Count > 0) {
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builder.AddText("Perks", "#FFD700");
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foreach(var perk in member.Perks.perks) {
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builder.AddText($" {perk.Name}");
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}
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builder.AddSeparator();
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}
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// Modifiers
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if(member.Modifiers?.modifiers is { Count: > 0 }) {
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builder.AddText("Modifiers", "#87CEEB");
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foreach(var mod in member.Modifiers.modifiers) {
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var target = mod.Target != null ? mod.Target.ToString() : "";
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builder.AddText($" {mod.Name} ({mod.Operation} {mod.Value} {target})");
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}
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}
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}
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private static void UpdateSlotStats(PartyMemberSlot slot, CharacterDefinition member) {
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var health = member.Stats.GetValue(StatType.Health);
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var mana = member.Stats.GetValue(StatType.Mana);
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if(slot.healthBar != null) {
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slot.healthBar.fillAmount = Mathf.Clamp01(health / 100f);
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}
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if(slot.manaBar != null) {
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slot.manaBar.fillAmount = Mathf.Clamp01(mana / 100f);
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}
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}
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public void Dispose() {
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for(int i = 0; i < PoolSize; i++) {
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if(slotPool[i] != null) {
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Object.Destroy(slotPool[i].gameObject);
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slotPool[i] = null;
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}
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}
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activeCount = 0;
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}
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}
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}
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