added code from unity
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122
Runtime/GameLogStore.cs
Normal file
122
Runtime/GameLogStore.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Jovian.InGameLogging {
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public sealed class GameLogStore : IGameLogStore {
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private readonly LogEntry[] buffer;
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private readonly HashSet<LogChannel> disabledChannels = new();
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private int head;
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private int count;
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public int Count => count;
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public int Capacity => buffer.Length;
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public event Action<LogEntry> OnEntryAdded;
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public event Action OnCleared;
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public GameLogStore(int capacity = 500) {
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buffer = new LogEntry[capacity];
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head = 0;
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count = 0;
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}
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public void Add(LogChannel channel, string message) {
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if(disabledChannels.Contains(channel)) {
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return;
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}
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var entry = new LogEntry(message, channel, Time.time);
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buffer[head] = entry;
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head = (head + 1) % buffer.Length;
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if(count < buffer.Length) {
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count++;
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}
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OnEntryAdded?.Invoke(entry);
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}
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public void EnableChannel(LogChannel channel) {
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disabledChannels.Remove(channel);
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}
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public void DisableChannel(LogChannel channel) {
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disabledChannels.Add(channel);
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}
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public bool IsChannelEnabled(LogChannel channel) {
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return !disabledChannels.Contains(channel);
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}
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public void Clear() {
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head = 0;
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count = 0;
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OnCleared?.Invoke();
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}
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public void Clear(LogChannel channel) {
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var kept = new List<LogEntry>(count);
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var entries = GetEntries();
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for(var i = 0; i < entries.Length; i++) {
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if(entries[i].channel != channel) {
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kept.Add(entries[i]);
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}
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}
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head = 0;
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count = 0;
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for(var i = 0; i < kept.Count; i++) {
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buffer[i] = kept[i];
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count++;
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}
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head = count % buffer.Length;
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OnCleared?.Invoke();
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}
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public ReadOnlySpan<LogEntry> GetEntries() {
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if(count < buffer.Length) {
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return new ReadOnlySpan<LogEntry>(buffer, 0, count);
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}
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var result = new LogEntry[count];
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var start = head;
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for(var i = 0; i < count; i++) {
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result[i] = buffer[(start + i) % buffer.Length];
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}
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return result;
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}
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public int GetEntries(LogChannel channel, List<LogEntry> results) {
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results.Clear();
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var entries = GetEntries();
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for(var i = 0; i < entries.Length; i++) {
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if(entries[i].channel == channel) {
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results.Add(entries[i]);
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}
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}
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return results.Count;
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}
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public GameLogSaveData GetSaveData() {
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var entries = GetEntries();
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var list = new List<LogEntry>(entries.Length);
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foreach(var t in entries) {
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list.Add(t);
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}
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return new GameLogSaveData(list);
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}
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public void RestoreFromSaveData(GameLogSaveData data) {
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head = 0;
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count = 0;
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if(data?.entries == null) {
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OnCleared?.Invoke();
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return;
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}
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var startIndex = Math.Max(0, data.entries.Count - buffer.Length);
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for(var i = startIndex; i < data.entries.Count; i++) {
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buffer[count] = data.entries[i];
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count++;
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}
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head = count % buffer.Length;
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OnCleared?.Invoke();
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}
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}
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}
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