added code from unity
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15
Runtime/LogChannelJsonConverter.cs
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15
Runtime/LogChannelJsonConverter.cs
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using System;
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using Newtonsoft.Json;
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namespace Jovian.InGameLogging {
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public sealed class LogChannelJsonConverter : JsonConverter<LogChannel> {
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public override void WriteJson(JsonWriter writer, LogChannel value, JsonSerializer serializer) {
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writer.WriteValue(value.Id);
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}
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public override LogChannel ReadJson(JsonReader reader, Type objectType, LogChannel existingValue, bool hasExistingValue, JsonSerializer serializer) {
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var id = reader.Value as string;
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return new LogChannel(id);
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}
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}
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}
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