Files
unity-ingame-logging/Runtime/IGameLogStore.cs
Sebastian Bularca 2872300873 added code from unity
2026-04-06 20:45:22 +02:00

26 lines
737 B
C#

using System;
using System.Collections.Generic;
namespace Jovian.InGameLogging {
public interface IGameLogStore {
int Count { get; }
int Capacity { get; }
void Add(LogChannel channel, string message);
void EnableChannel(LogChannel channel);
void DisableChannel(LogChannel channel);
bool IsChannelEnabled(LogChannel channel);
void Clear();
void Clear(LogChannel channel);
ReadOnlySpan<LogEntry> GetEntries();
int GetEntries(LogChannel channel, List<LogEntry> results);
event Action<LogEntry> OnEntryAdded;
event Action OnCleared;
GameLogSaveData GetSaveData();
void RestoreFromSaveData(GameLogSaveData data);
}
}