Files
unity-popup-system/Runtime/PopupSettings.cs
Sebastian Bularca 0f675b9981 added code from unity
2026-04-06 20:45:03 +02:00

97 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jovian.PopupSystem {
/// <summary>
/// ScriptableObject holding all popup system configuration. Create via
/// Assets > Create > Jovian > Popup System > Popup Settings.
/// </summary>
[CreateAssetMenu(fileName = "PopupSettings", menuName = "Jovian/Popup System/Popup Settings")]
public class PopupSettings : ScriptableObject {
[Header("General")]
public float popupDelay = 0.4f;
public float fadeDuration = 0.2f;
public AnchorSide defaultAnchorSide = AnchorSide.Below;
public float screenEdgePadding = 10f;
public float maxPopupWidth = 400f;
public int sortingOrder = 100;
[Header("Follow Mouse")]
public Vector2 followMouseOffset = new(15f, -15f);
[Header("Input")]
public float touchHoldDuration = 0.6f;
public bool gamepadFocusTrigger = true;
[Header("Element Prefabs")]
public List<PopupElementEntry> elementPrefabs = new();
[Header("Priority")]
public List<CategoryPriority> categoryPriorities = new();
[Header("Per-Category Overrides")]
public List<CategoryDelay> categoryDelayOverrides = new();
private Dictionary<PopupElementType, GameObject> prefabLookup;
/// <summary>
/// Returns the element prefab registered under the given type, or null if not found.
/// </summary>
public GameObject GetPrefab(PopupElementType elementType) {
if(prefabLookup == null) {
prefabLookup = new Dictionary<PopupElementType, GameObject>();
foreach(var entry in elementPrefabs) {
if(!string.IsNullOrEmpty(entry.type.Id) && entry.prefab != null) {
prefabLookup[entry.type] = entry.prefab;
}
}
}
prefabLookup.TryGetValue(elementType, out var result);
return result;
}
/// <summary>
/// Returns the configured priority for a category, or 0 if not configured.
/// </summary>
public int GetPriority(PopupCategory category) {
foreach(var cp in categoryPriorities) {
if(cp.category == category) {
return cp.priority;
}
}
return 0;
}
/// <summary>
/// Returns the configured delay override for a category, or the default popupDelay.
/// </summary>
public float GetDelay(PopupCategory category) {
foreach(var cd in categoryDelayOverrides) {
if(cd.category == category) {
return cd.delay;
}
}
return popupDelay;
}
}
[Serializable]
public sealed class PopupElementEntry {
public PopupElementType type;
public GameObject prefab;
}
[Serializable]
public sealed class CategoryPriority {
public PopupCategory category;
public int priority;
}
[Serializable]
public sealed class CategoryDelay {
public PopupCategory category;
public float delay;
}
}