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143
Tests/Editor/SaveSystemFacadeTests.cs
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143
Tests/Editor/SaveSystemFacadeTests.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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namespace Jovian.SaveSystem.Tests.Editor {
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public class SaveSystemFacadeTests {
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[Serializable]
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private sealed class GameState {
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public string playerName;
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public int level;
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public float health;
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}
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private InMemorySaveStorage storage;
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private SaveSystemSettings settings;
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private ISaveSystem saveSystem;
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[SetUp]
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public void SetUp() {
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storage = new InMemorySaveStorage();
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settings = new SaveSystemSettings {
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maxAutoSavesPerSession = 3,
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currentSaveVersion = 1
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};
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JsonSaveSerializer serializer = new JsonSaveSerializer();
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SaveSlotManager slotManager = new SaveSlotManager(storage, settings);
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saveSystem = new SaveSystem(serializer, storage, slotManager, settings);
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}
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[Test]
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public void SaveAndLoad_ManualSlot_RoundTrips() {
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string sessionId = saveSystem.CreateSession();
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GameState original = new GameState {
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playerName = "Hero",
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level = 10,
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health = 95.5f
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};
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saveSystem.Save(sessionId, original, SaveSlotType.Manual);
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IReadOnlyList<SaveSlotInfo> slots = saveSystem.GetSlots(sessionId);
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Assert.AreEqual(1, slots.Count);
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GameState loaded = saveSystem.Load<GameState>(slots[0]);
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Assert.AreEqual(original.playerName, loaded.playerName);
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Assert.AreEqual(original.level, loaded.level);
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Assert.AreEqual(original.health, loaded.health);
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}
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[Test]
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public void SaveAndLoad_QuickSlot_OverwritesPrevious() {
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string sessionId = saveSystem.CreateSession();
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saveSystem.Save(sessionId, new GameState { playerName = "First" }, SaveSlotType.Quick);
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saveSystem.Save(sessionId, new GameState { playerName = "Second" }, SaveSlotType.Quick);
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IReadOnlyList<SaveSlotInfo> slots = saveSystem.GetSlots(sessionId);
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SaveSlotInfo quickSlot = slots.First(s => s.slotType == SaveSlotType.Quick);
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GameState loaded = saveSystem.Load<GameState>(quickSlot);
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Assert.AreEqual("Second", loaded.playerName);
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}
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[Test]
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public void HasAnySaves_ReflectsState() {
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Assert.IsFalse(saveSystem.HasAnySaves());
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string sessionId = saveSystem.CreateSession();
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saveSystem.Save(sessionId, new GameState { playerName = "Test" }, SaveSlotType.Manual);
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Assert.IsTrue(saveSystem.HasAnySaves());
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}
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[Test]
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public void DeleteSlot_RemovesSave() {
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string sessionId = saveSystem.CreateSession();
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saveSystem.Save(sessionId, new GameState { playerName = "Delete Me" }, SaveSlotType.Manual);
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IReadOnlyList<SaveSlotInfo> slots = saveSystem.GetSlots(sessionId);
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saveSystem.DeleteSlot(slots[0]);
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Assert.AreEqual(0, saveSystem.GetSlots(sessionId).Count);
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}
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[Test]
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public void DeleteSession_RemovesEverything() {
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string sessionId = saveSystem.CreateSession();
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saveSystem.Save(sessionId, new GameState { playerName = "A" }, SaveSlotType.Manual);
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saveSystem.Save(sessionId, new GameState { playerName = "B" }, SaveSlotType.Auto);
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saveSystem.Save(sessionId, new GameState { playerName = "C" }, SaveSlotType.Quick);
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saveSystem.DeleteSession(sessionId);
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Assert.AreEqual(0, saveSystem.GetAllSessions().Count);
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Assert.IsFalse(saveSystem.HasAnySaves());
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}
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[Test]
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public void MultipleSessions_AreIndependent() {
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string session1 = saveSystem.CreateSession();
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string session2 = saveSystem.CreateSession();
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saveSystem.Save(session1, new GameState { playerName = "Player1" }, SaveSlotType.Manual);
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saveSystem.Save(session2, new GameState { playerName = "Player2" }, SaveSlotType.Manual);
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Assert.AreEqual(1, saveSystem.GetSlots(session1).Count);
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Assert.AreEqual(1, saveSystem.GetSlots(session2).Count);
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GameState loaded1 = saveSystem.Load<GameState>(saveSystem.GetSlots(session1)[0]);
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GameState loaded2 = saveSystem.Load<GameState>(saveSystem.GetSlots(session2)[0]);
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Assert.AreEqual("Player1", loaded1.playerName);
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Assert.AreEqual("Player2", loaded2.playerName);
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}
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/// <summary>
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/// In-memory ISaveStorage for testing.
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/// </summary>
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private sealed class InMemorySaveStorage : ISaveStorage {
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private readonly Dictionary<string, byte[]> files = new Dictionary<string, byte[]>();
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private readonly HashSet<string> directories = new HashSet<string>();
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public void Write(string path, byte[] data) { files[path] = data; }
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public byte[] Read(string path) { return files[path]; }
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public bool Exists(string path) { return files.ContainsKey(path); }
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public void Delete(string path) { files.Remove(path); }
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public string[] List(string directoryPath) {
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return files.Keys
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.Where(k => k.StartsWith(directoryPath))
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.ToArray();
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}
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public void CreateDirectory(string path) { directories.Add(path); }
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public Task WriteAsync(string path, byte[] data) { Write(path, data); return Task.CompletedTask; }
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public Task<byte[]> ReadAsync(string path) { return Task.FromResult(Read(path)); }
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public Task<bool> ExistsAsync(string path) { return Task.FromResult(Exists(path)); }
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public Task DeleteAsync(string path) { Delete(path); return Task.CompletedTask; }
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public Task<string[]> ListAsync(string directoryPath) { return Task.FromResult(List(directoryPath)); }
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}
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}
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}
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