Files
2026-05-19 15:52:04 +02:00

12 lines
422 B
C#

using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Nox.UI {
[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
public class MenuPrefabsContainer : ScriptableObject {
public AssetReference mainMenuReference;
public AssetReference characterCreationReference;
public AssetReferenceT<PortraitsHolder> portraitsHolder;
}
}