224 lines
8.7 KiB
C#
224 lines
8.7 KiB
C#
using Jovian.EncounterSystem;
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using Jovian.ZoneSystem;
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using System;
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using UnityEngine;
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namespace Nox.Game {
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public class EncounterHandler {
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private readonly ZoneSystem zoneSystem;
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private readonly EncounterRegistry encounterRegistry;
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private readonly EncounterView encounterView;
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private readonly AdventureData adventureData;
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private Vector3 lastKnownPosition;
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private string previousZoneId;
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private IEncounter activeEncounter;
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private int lastCheckedDay;
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public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs, AdventureData adventureData) {
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this.zoneSystem = zoneSystem;
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this.encounterRegistry = encounterRegistry;
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this.adventureData = adventureData;
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encounterView = new EncounterView(encounterPrefabs);
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encounterView.OptionSelected += OnOptionSelected;
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lastCheckedDay = adventureData.currentDay;
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}
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public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
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return ResolveEncounter(zoneContext, encounterTableId, out encounter);
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}
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public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
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return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
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}
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public bool AskForEncounter(string encounterId, out IEncounter encounter) {
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return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
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}
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private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
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encounter = null;
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if(zoneContext.isSafe) {
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return false;
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}
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var randomChance = UnityEngine.Random.Range(0f, 1f);
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var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
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if(!shouldTrigger) {
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Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> none");
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return false;
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}
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var filter = new Predicate<IEncounter>(e => e != null && !IsAlreadyCompleted(e));
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if(encounterKind == null) {
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encounter = encounterRegistry.GetRandomEncounter(filter, encounterTableId);
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}
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else {
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var table = encounterRegistry.GetEncounterTable(encounterTableId);
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if(table == null) {
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return false;
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}
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for(var attempt = 0; attempt <= table.encounters.Count; attempt++) {
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encounter = encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
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if(encounter == null || !IsAlreadyCompleted(encounter)) {
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break;
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}
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}
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if(encounter != null && IsAlreadyCompleted(encounter)) {
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return false;
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}
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}
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var name = encounter?.EncounterDefinition?.name ?? "none";
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Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {name}");
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return encounter != null;
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}
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private bool IsAlreadyCompleted(IEncounter encounter) {
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var def = encounter?.EncounterDefinition;
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if(def == null || string.IsNullOrEmpty(def.id)) {
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return false;
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}
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// no properties → defaults to repeatable (true). So can't be "already completed".
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if(encounter.EncounterProperties is not { isRepeatable: false }) {
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return false;
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}
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return adventureData.completedEncounterIds.Contains(def.id);
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}
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private void RecordEncounterCompleted(IEncounter encounter) {
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var def = encounter?.EncounterDefinition;
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if(def == null || string.IsNullOrEmpty(def.id)) {
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return;
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}
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// only record non-repeatable encounters that have explicit properties
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if(encounter.EncounterProperties is not { isRepeatable: false }) {
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return;
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}
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if(!adventureData.completedEncounterIds.Contains(def.id)) {
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adventureData.completedEncounterIds.Add(def.id);
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Debug.Log($"Recorded non-repeatable encounter: {def.id}");
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}
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}
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private void TrackZoneTransition(Vector3 position) {
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var zoneContext = zoneSystem.QueryZone(position);
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var currentZoneId = zoneContext.resolvedZoneId;
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if(currentZoneId != previousZoneId) {
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if(!string.IsNullOrEmpty(currentZoneId)) {
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Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
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}
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else if(!string.IsNullOrEmpty(previousZoneId)) {
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Debug.Log($"Left zone: {previousZoneId}");
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}
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previousZoneId = currentZoneId;
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}
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}
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private void DailyEncounterCheck(Vector3 position) {
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var zoneContext = zoneSystem.QueryZone(position);
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if(string.IsNullOrEmpty(zoneContext.resolvedZoneId) || zoneContext.isSafe) {
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return;
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}
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if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
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TriggerEncounter(encounter);
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}
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}
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private void TriggerEncounter(IEncounter encounter) {
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switch(encounter.EncounterDefinition.Kind) {
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case CombatKind:
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return;
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default:
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activeEncounter = encounter;
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adventureData.isEncounterActive = true;
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encounterView?.SetCurrentEncounter(encounter);
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encounterView?.Show();
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break;
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}
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}
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private void FinishEncounter() {
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RecordEncounterCompleted(activeEncounter);
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encounterView?.Hide();
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activeEncounter = null;
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adventureData.isEncounterActive = false;
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}
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private void OnOptionSelected(int optionIndex) {
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if(activeEncounter == null) {
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return;
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}
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var options = activeEncounter.EncounterDialogOptionSet?.options;
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if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
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FinishEncounter();
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return;
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}
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ResolveOption(activeEncounter, options[optionIndex]);
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}
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private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
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if(option?.events == null) {
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FinishEncounter();
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return;
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}
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for(var i = 0; i < option.events.Count; i++) {
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var encounterEvent = option.events[i];
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if(encounterEvent == null) {
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continue;
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}
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switch(encounterEvent) {
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case ChainToEncounterEvent chain:
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if(AskForEncounter(chain.nextEncounterId, out var next)) {
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RecordEncounterCompleted(activeEncounter);
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TriggerEncounter(next);
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return;
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}
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break;
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case LogEvent log:
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Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
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break;
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case StartCombatEvent _:
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case GiveRewardEvent _:
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Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
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break;
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}
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}
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FinishEncounter();
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}
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public void CheckForEncounters(Vector3 position) {
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lastKnownPosition = position;
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TrackZoneTransition(position);
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}
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public void Tick() {
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if(adventureData.currentDay != lastCheckedDay) {
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lastCheckedDay = adventureData.currentDay;
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DailyEncounterCheck(lastKnownPosition);
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}
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}
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public void Dispose() {
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if(encounterView != null) {
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encounterView.OptionSelected -= OnOptionSelected;
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encounterView.Dispose();
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}
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activeEncounter = null;
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adventureData.isEncounterActive = false;
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}
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}
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}
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