factored the character system - not funtional yet

This commit is contained in:
Sebastian Bularca
2026-03-22 14:46:19 +01:00
parent 00bb430a7f
commit 0f0189726e
36 changed files with 639 additions and 513 deletions

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@@ -99,7 +99,7 @@ namespace Nox.Core {
saveSystem = new SaveSystem(saveSerializer, saveStorage, saveSlotManager, saveSettings);
var adventuredata = new AdventureData();
var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 8);
var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 4, new PerkRegistry(), new CharacterRegistry());
var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory);
applicationStates = new Dictionary<GameState, IGameState> {

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@@ -11,7 +11,7 @@ namespace Nox.Core {
public Vector3? savedPartyPosition;
public GameState ActiveGameState { get; set; }
public PlayMode ActivePlayMode { get; set; }
public PartyData ActiveParty { get; set; }
public PartyDefinition ActiveParty { get; set; }
public PlayMode PreviousPlayMode { get; private set; }

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@@ -1,469 +0,0 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public enum CharacterRole {
Protagonist,
Companion
}
[Serializable]
public sealed class CharacterAttributes {
public int might;
public int reflex;
public int knowledge;
public int Total => might + reflex + knowledge;
}
[Serializable]
public sealed class CharacterStats {
public int maxHealth;
public int maxStamina;
public float dodgeStaminaLossMultiplier;
}
[Serializable]
public sealed class PerkDefinition {
public string id;
public string name;
public string mechanicalBonus;
public string thematicPenalty;
}
[Serializable]
public sealed class CharacterData {
public string id;
public string displayName;
public CharacterRole role;
public int level;
public int experience;
public CharacterAttributes attributes;
public CharacterStats stats;
public List<PerkDefinition> perks = new List<PerkDefinition>();
public CharacterData Clone() {
return new CharacterData {
id = id,
displayName = displayName,
role = role,
level = level,
experience = experience,
attributes = new CharacterAttributes {
might = attributes?.might ?? 0,
reflex = attributes?.reflex ?? 0,
knowledge = attributes?.knowledge ?? 0
},
stats = new CharacterStats {
maxHealth = stats?.maxHealth ?? 0,
maxStamina = stats?.maxStamina ?? 0,
dodgeStaminaLossMultiplier = stats?.dodgeStaminaLossMultiplier ?? 1f
},
perks = perks.Select(p => new PerkDefinition {
id = p.id,
name = p.name,
mechanicalBonus = p.mechanicalBonus,
thematicPenalty = p.thematicPenalty
}).ToList()
};
}
}
[Serializable]
public sealed class CharacterTemplate {
public string id;
public string displayName;
public CharacterAttributes attributes;
public int level = 1;
public int experience;
public List<string> startingPerkIds = new List<string>();
}
[Serializable]
public sealed class CustomCharacterCreationRequest {
public string id;
public string displayName;
public int mightPoints;
public int reflexPoints;
public int knowledgePoints;
public List<string> startingPerkIds = new List<string>();
}
[Serializable]
public sealed class PartyData {
public List<CharacterData> members = new List<CharacterData>();
public int maxPartySize;
[JsonIgnore]
public CharacterData Protagonist => members.FirstOrDefault(m => m.role == CharacterRole.Protagonist);
[JsonIgnore]
public IReadOnlyList<CharacterData> Companions => members.Where(m => m.role == CharacterRole.Companion).ToList();
}
public interface ICharacterAttributesFactory {
CharacterAttributes Create(int might, int reflex, int knowledge);
CharacterAttributes CreateFromPointAllocation(int mightPoints, int reflexPoints, int knowledgePoints);
}
public interface ICharacterStatsFactory {
CharacterStats Create(CharacterAttributes attributes);
}
public interface IPerkFactory {
IReadOnlyCollection<PerkDefinition> GetAll();
PerkDefinition GetById(string perkId);
IReadOnlyCollection<PerkDefinition> GetAvailableFor(CharacterData character);
bool TryAddPerk(CharacterData character, string perkId);
}
public interface ICharacterFactory {
CharacterData CreateCustomProtagonist(CustomCharacterCreationRequest request);
CharacterData CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
public interface IPartyFactory {
PartyData Create(CharacterData protagonist, IEnumerable<CharacterData> companions = null);
}
public interface ICharacterSystems {
IPerkFactory PerkFactory { get; }
ICharacterFactory CharacterFactory { get; }
IPartyFactory PartyFactory { get; }
}
public sealed class CharacterFactoryOptions {
public int baseMight = 1;
public int baseReflex = 1;
public int baseKnowledge = 1;
public int customAttributePointBudget = 10;
public int startingLevel = 1;
}
public sealed class CharacterStatsFactoryOptions {
public int baseHealth = 10;
public int baseStamina = 5;
public int mightHealthBonus = 3;
public int mightStaminaBonus = 1;
public int knowledgeStaminaBonus = 2;
public float baseDodgeStaminaLossMultiplier = 1f;
public float reflexDodgeStaminaLossReduction = 0.03f;
public float minDodgeStaminaLossMultiplier = 0.4f;
}
public sealed class PartyFactoryOptions {
public int minPartySize = 1;
public int maxPartySize = 4;
public bool enforceUniqueCharacterIds = true;
}
public sealed class CharacterSystems : ICharacterSystems {
public CharacterSystems(IPerkFactory perkFactory, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
PerkFactory = perkFactory;
CharacterFactory = characterFactory;
PartyFactory = partyFactory;
}
public IPerkFactory PerkFactory { get; }
public ICharacterFactory CharacterFactory { get; }
public IPartyFactory PartyFactory { get; }
}
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(int maxPartySize = 8) {
IPerkFactory perkFactory = new PerkFactory(CreateDefaultPerks());
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(new CharacterFactoryOptions {
baseMight = 1,
baseReflex = 1,
baseKnowledge = 1,
customAttributePointBudget = 10,
startingLevel = 1
});
ICharacterStatsFactory statsFactory = new CharacterStatsFactory();
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory);
IPartyFactory partyFactory = new PartyFactory(new PartyFactoryOptions {
minPartySize = 1,
maxPartySize = maxPartySize,
enforceUniqueCharacterIds = true
});
return new CharacterSystems(perkFactory, characterFactory, partyFactory);
}
private static IEnumerable<PerkDefinition> CreateDefaultPerks() {
return new[] {
new PerkDefinition { id = "iron-will", name = "Iron Will", mechanicalBonus = "+1 max health per level", thematicPenalty = "-1 social flexibility in dialogue checks" },
new PerkDefinition { id = "steadfast", name = "Steadfast", mechanicalBonus = "-10% stamina loss when bracing", thematicPenalty = "-10% movement speed in retreat events" },
new PerkDefinition { id = "nimble-step", name = "Nimble Step", mechanicalBonus = "-15% dodge stamina loss", thematicPenalty = "+10% stamina loss on heavy actions" },
new PerkDefinition { id = "lorekeeper", name = "Lorekeeper", mechanicalBonus = "+15% knowledge event success", thematicPenalty = "-10% intimidation success chance" },
new PerkDefinition { id = "bulwark", name = "Bulwark", mechanicalBonus = "+2 base defense checks", thematicPenalty = "-1 reflex in stealth checks" },
new PerkDefinition { id = "pathfinder", name = "Pathfinder", mechanicalBonus = "+15% scouting event success", thematicPenalty = "-1 max health during ambush events" }
};
}
}
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
private readonly CharacterFactoryOptions options;
public CharacterAttributesFactory(CharacterFactoryOptions options = null) {
this.options = options ?? new CharacterFactoryOptions();
}
public CharacterAttributes Create(int might, int reflex, int knowledge) {
if(might < 0 || reflex < 0 || knowledge < 0) {
throw new ArgumentOutOfRangeException(nameof(might), "attributes cannot be negative.");
}
return new CharacterAttributes {
might = might,
reflex = reflex,
knowledge = knowledge
};
}
public CharacterAttributes CreateFromPointAllocation(int mightPoints, int reflexPoints, int knowledgePoints) {
if(mightPoints < 0 || reflexPoints < 0 || knowledgePoints < 0) {
throw new ArgumentOutOfRangeException(nameof(mightPoints), "Point allocation cannot be negative.");
}
int allocated = mightPoints + reflexPoints + knowledgePoints;
if(allocated > options.customAttributePointBudget) {
throw new ArgumentException($"Allocated {allocated} points but budget is {options.customAttributePointBudget}.");
}
return new CharacterAttributes {
might = options.baseMight + mightPoints,
reflex = options.baseReflex + reflexPoints,
knowledge = options.baseKnowledge + knowledgePoints
};
}
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly CharacterStatsFactoryOptions options;
public CharacterStatsFactory(CharacterStatsFactoryOptions options = null) {
this.options = options ?? new CharacterStatsFactoryOptions();
}
public CharacterStats Create(CharacterAttributes attributes) {
if(attributes == null) {
throw new ArgumentNullException(nameof(attributes));
}
int maxHealth = options.baseHealth + attributes.might * options.mightHealthBonus;
int maxStamina = options.baseStamina +
attributes.might * options.mightStaminaBonus +
attributes.knowledge * options.knowledgeStaminaBonus;
float dodgeMultiplier = options.baseDodgeStaminaLossMultiplier -
attributes.reflex * options.reflexDodgeStaminaLossReduction;
dodgeMultiplier = Math.Max(options.minDodgeStaminaLossMultiplier, dodgeMultiplier);
return new CharacterStats {
maxHealth = maxHealth,
maxStamina = maxStamina,
dodgeStaminaLossMultiplier = dodgeMultiplier
};
}
}
public sealed class PerkFactory : IPerkFactory {
private readonly Dictionary<string, PerkDefinition> perkPool;
public PerkFactory(IEnumerable<PerkDefinition> perkPool) {
if(perkPool == null) {
throw new ArgumentNullException(nameof(perkPool));
}
this.perkPool = perkPool
.Where(p => p != null && !string.IsNullOrWhiteSpace(p.id))
.GroupBy(p => p.id)
.ToDictionary(g => g.Key, g => g.First());
}
public IReadOnlyCollection<PerkDefinition> GetAll() {
return perkPool.Values.ToList();
}
public PerkDefinition GetById(string perkId) {
if(string.IsNullOrWhiteSpace(perkId)) {
return null;
}
perkPool.TryGetValue(perkId, out PerkDefinition perk);
return perk;
}
public IReadOnlyCollection<PerkDefinition> GetAvailableFor(CharacterData character) {
if(character == null) {
return perkPool.Values.ToList();
}
HashSet<string> ownedPerkIds = character.perks
.Where(p => p != null && !string.IsNullOrWhiteSpace(p.id))
.Select(p => p.id)
.ToHashSet();
return perkPool.Values.Where(p => !ownedPerkIds.Contains(p.id)).ToList();
}
public bool TryAddPerk(CharacterData character, string perkId) {
if(character == null || string.IsNullOrWhiteSpace(perkId)) {
return false;
}
if(character.perks.Any(p => p != null && p.id == perkId)) {
return false;
}
if(!perkPool.TryGetValue(perkId, out PerkDefinition perk)) {
return false;
}
character.perks.Add(new PerkDefinition {
id = perk.id,
name = perk.name,
mechanicalBonus = perk.mechanicalBonus,
thematicPenalty = perk.thematicPenalty
});
return true;
}
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly CharacterFactoryOptions options;
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory,
CharacterFactoryOptions options = null) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
this.options = options ?? new CharacterFactoryOptions();
}
public CharacterData CreateCustomProtagonist(CustomCharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
CharacterAttributes attributes = attributesFactory.CreateFromPointAllocation(
request.mightPoints,
request.reflexPoints,
request.knowledgePoints);
CharacterData character = new CharacterData {
id = string.IsNullOrWhiteSpace(request.id) ? Guid.NewGuid().ToString("N") : request.id,
displayName = request.displayName,
role = CharacterRole.Protagonist,
level = options.startingLevel,
experience = 0,
attributes = attributes,
stats = statsFactory.Create(attributes)
};
AddStartingPerks(character, request.startingPerkIds);
return character;
}
public CharacterData CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
CharacterAttributes sourceAttributes = template.attributes ?? attributesFactory.Create(0, 0, 0);
CharacterAttributes attributes = attributesFactory.Create(
sourceAttributes.might,
sourceAttributes.reflex,
sourceAttributes.knowledge);
CharacterData character = new CharacterData {
id = string.IsNullOrWhiteSpace(template.id) ? Guid.NewGuid().ToString("N") : template.id,
displayName = template.displayName,
role = role,
level = template.level <= 0 ? options.startingLevel : template.level,
experience = template.experience,
attributes = attributes,
stats = statsFactory.Create(attributes)
};
AddStartingPerks(character, template.startingPerkIds);
return character;
}
private void AddStartingPerks(CharacterData character, IEnumerable<string> perkIds) {
if(perkIds == null) {
return;
}
foreach(string perkId in perkIds.Distinct()) {
perkFactory.TryAddPerk(character, perkId);
}
}
}
public sealed class PartyFactory : IPartyFactory {
private readonly PartyFactoryOptions options;
public PartyFactory(PartyFactoryOptions options = null) {
this.options = options ?? new PartyFactoryOptions();
}
public PartyData Create(CharacterData protagonist, IEnumerable<CharacterData> companions = null) {
if(protagonist == null) {
throw new ArgumentNullException(nameof(protagonist));
}
PartyData party = new PartyData {
maxPartySize = options.maxPartySize <= 0 ? int.MaxValue : options.maxPartySize
};
CharacterData protagonistClone = protagonist.Clone();
protagonistClone.role = CharacterRole.Protagonist;
party.members.Add(protagonistClone);
if(companions != null) {
foreach(CharacterData companion in companions.Where(c => c != null)) {
CharacterData companionClone = companion.Clone();
companionClone.role = CharacterRole.Companion;
party.members.Add(companionClone);
}
}
ValidateParty(party);
return party;
}
private void ValidateParty(PartyData party) {
if(party.members.Count < options.minPartySize) {
throw new ArgumentException($"Party size {party.members.Count} is below minimum {options.minPartySize}.");
}
if(party.members.Count > party.maxPartySize) {
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
}
int protagonistCount = party.members.Count(m => m.role == CharacterRole.Protagonist);
if(protagonistCount != 1) {
throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
}
if(options.enforceUniqueCharacterIds) {
int uniqueIds = party.members
.Where(m => !string.IsNullOrWhiteSpace(m.id))
.Select(m => m.id)
.Distinct()
.Count();
if(uniqueIds != party.members.Count) {
throw new ArgumentException("Party contains duplicate or missing character ids.");
}
}
}
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: ec5c743399d71cd41b2db4f9a7e5dec1

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@@ -0,0 +1,23 @@
using System;
namespace Nox.Game {
public interface ICharacterAttributesFactory {
EntityAttributes Create(EntityAttributes attributes);
}
public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
private readonly CharacterRegistry characterRegistry;
public CharacterAttributesFactory(CharacterRegistry characterRegistry) {
this.characterRegistry = characterRegistry;
}
public EntityAttributes Create(EntityAttributes attributes) {
if(attributes.might <= 0 || attributes.reflex <= 0 || attributes.knowledge <= 0 || attributes.perception <= 0) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
}
return attributes;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1c5d19a12e554fd981cec483ccfcff68
timeCreated: 1774183852

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@@ -0,0 +1,107 @@
using System;
using System.Linq;
namespace Nox.Game {
public interface ICharacterFactory {
CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request);
CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
[Serializable]
public sealed class CharacterTemplate {
public string id;
public string displayName;
public EntityAttributes attributes;
public CharacterRace characterRace;
public CharacterClass characterClass;
public EntityStats stats;
public PerksData perksData = new ();
}
[Serializable]
public sealed class CustomCharacterCreationRequest {
public string id;
public string displayName;
public CharacterRace characterRace;
public CharacterClass characterClass;
public EntityStats stats;
public EntityAttributes attributes;
public PerksData perksData = new();
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
}
public CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
var attributes = attributesFactory.Create(request.attributes);
var character = new CharacterDefinition {
ID = string.IsNullOrWhiteSpace(request.id) ? Guid.NewGuid().ToString("N") : request.id,
DisplayName = request.displayName,
race = request.characterRace,
@class = request.characterClass,
role = CharacterRole.Protagonist,
Attributes = attributes,
Stats = {
level = statsFactory.Create(attributes).level,
health = statsFactory.Create(attributes).health,
stamina = statsFactory.Create(attributes).stamina,
experience = statsFactory.Create(attributes).experience
},
perksData = new PerksData(),
activeModifiers = new ModifiersData()
};
AddStartingPerks(character, request.perksData);
return character;
}
public CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
var attributes = attributesFactory.Create(template.attributes);
var character = new CharacterDefinition {
ID = string.IsNullOrWhiteSpace(template.id) ? Guid.NewGuid().ToString("N") : template.id,
DisplayName = template.displayName,
race = template.characterRace,
@class = template.characterClass,
role = role,
Attributes = attributes,
Stats = statsFactory.Create(attributes),
perksData = new PerksData(),
activeModifiers = new ModifiersData()
};
AddStartingPerks(character, template.perksData);
return character;
}
private void AddStartingPerks(CharacterDefinition character, PerksData perkData) {
if(perkData?.perks == null || perkData.perks.Count == 0) {
return;
}
foreach(var perkId in perkData.perks.Distinct()) {
perkFactory.TryAddPerk(character, perkId.id);
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0033c4836b0d4fbbb6e4dde0ac23a2f6
timeCreated: 1774183767

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@@ -0,0 +1,10 @@
using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterRegistry", menuName = "Nox/Database/Entities/Character Registry")]
public class CharacterRegistry: ScriptableObject {
public CharacterDefinition defaultCharacter;
public List<CharacterDefinition> characters = new ();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 91e3086d6951456e9a8a59fcbac0f750
timeCreated: 1774179358

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@@ -0,0 +1,37 @@
using System;
namespace Nox.Game {
public interface ICharacterStatsFactory {
EntityStats Create(EntityAttributes attributes);
}
public sealed class CharacterStatsFactoryOptions {
public EntityStats entityStats = new EntityStats() {
health = 10,
stamina = 10,
level = 1,
experience = 0
};
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly CharacterStatsFactoryOptions options;
public CharacterStatsFactory(CharacterStatsFactoryOptions options = null) {
this.options = options ?? new CharacterStatsFactoryOptions();
}
public EntityStats Create(EntityAttributes attributes) {
if(attributes == null) {
throw new ArgumentNullException(nameof(attributes));
}
// int maxHealth = options.baseHealth + attributes.might * options.mightHealthBonus;
// int maxStamina = options.baseStamina +
// attributes.might * options.mightStaminaBonus +
// attributes.knowledge * options.knowledgeStaminaBonus;
return new EntityStats { };
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 75a241c095744a518eb8d1c1b14d24e4
timeCreated: 1774183822

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@@ -0,0 +1,20 @@
namespace Nox.Game {
public interface ICharacterSystems {
IPerkFactory PerkFactory { get; }
ICharacterFactory CharacterFactory { get; }
IPartyFactory PartyFactory { get; }
}
public sealed class CharacterSystems : ICharacterSystems {
public CharacterSystems(IPerkFactory perkFactory, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
PerkFactory = perkFactory;
CharacterFactory = characterFactory;
PartyFactory = partyFactory;
}
public IPerkFactory PerkFactory { get; }
public ICharacterFactory CharacterFactory { get; }
public IPartyFactory PartyFactory { get; }
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e9cec54a2252457595e3a97d3dcd755d
timeCreated: 1774184077

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@@ -0,0 +1,19 @@
using System;
namespace Nox.Game {
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(int maxPartySize, PerkRegistry perkRegistry, CharacterRegistry characterRegistry) {
IPerkFactory perkFactory = new PerkFactory(perkRegistry);
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory();
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory);
IPartyFactory partyFactory = new PartyFactory(new PartyFactoryOptions {
minPartySize = 1,
maxPartySize = maxPartySize,
enforceUniqueCharacterIds = true
});
return new CharacterSystems(perkFactory, characterFactory, partyFactory);
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 60db4014b69d403db42ee766204eb2d7
timeCreated: 1774183978

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@@ -0,0 +1,18 @@
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "EntitiesBaseSettings", menuName = "Nox/Database/Entities/EntitiesBaseSettings")]
public class EntitiesBaseSettings: ScriptableObject {
[Header("Character Creation")]
public int startAttributesPool = 12;
public int startLevel = 1;
public RacialBonus [] racialBonuses;
}
public class RacialBonus {
public CharacterRace race;
public CharacterClass characterClass;
public int bonus;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1bbecc15c7cd4a7ca90ce17b3d3d75f0
timeCreated: 1774184829

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@@ -0,0 +1,130 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Nox.Game {
public interface IEntityDefinition {
string ID { get; }
string DisplayName { get; }
EntityAttributes Attributes { get; }
EntityStats Stats { get; }
}
public enum CharacterRole {
None,
Protagonist,
Companion
}
public enum CharacterClass {
None,
Warrior,
Rogue,
Mage,
Herald
}
public enum CharacterRace {
None,
Human,
DarkElf,
Tunneler
}
[Serializable]
public sealed class EntityAttributes {
public int might;
public int reflex;
public int knowledge;
public int perception;
public int Total => might + reflex + knowledge;
}
[Serializable]
public sealed class EntityStats {
public int health;
public int stamina;
public int level;
public int experience;
}
[Serializable]
public sealed class PerkDefinition {
public string id;
public string name;
public ModifiersData modifiers = new ();
}
[Serializable]
public sealed class PerksData {
public List<PerkDefinition> perks = new ();
}
[Serializable]
public sealed class CharacterDefinition : IEntityDefinition {
[SerializeField] private string id;
[SerializeField] private string displayName;
public CharacterRace race;
public CharacterClass @class;
public CharacterRole role;
[SerializeField] EntityAttributes attributes;
[SerializeField] EntityStats stats;
public PerksData perksData = new();
public ModifiersData activeModifiers = new();
public CharacterDefinition Clone() {
return new CharacterDefinition {
id = id,
displayName = displayName,
role = role,
race = race,
@class = @class,
attributes = new EntityAttributes {
might = attributes?.might ?? 1,
reflex = attributes?.reflex ?? 1,
knowledge = attributes?.knowledge ?? 1
},
stats = new EntityStats {
health = stats?.health ?? 1,
stamina = stats?.stamina ?? 1
},
perksData = new PerksData(),
activeModifiers = new ModifiersData()
};
}
public string ID {
get => id;
set => id = value;
}
public string DisplayName {
get => displayName;
set => displayName = value;
}
public EntityAttributes Attributes {
get => attributes;
set => attributes = value;
}
public EntityStats Stats {
get => stats;
set => stats = value;
}
}
[Serializable]
public sealed class PartyDefinition {
public List<CharacterDefinition> members = new();
public int maxPartySize;
[JsonIgnore]
public CharacterDefinition Protagonist => members.FirstOrDefault(m => m.role == CharacterRole.Protagonist);
[JsonIgnore]
public IReadOnlyList<CharacterDefinition> Companions => members.Where(m => m.role == CharacterRole.Companion).ToList();
}
}

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@@ -1,5 +0,0 @@
namespace v {
public interface IEntity {
}
}

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using System;
namespace Nox.Game {
public enum ModifierType {
None,
Flat,
Addition,
Multiplication,
Percentage
}
[Serializable]
public sealed class Modifier {
public string id;
public ModifierType type;
public float value;
}
[Serializable]
public sealed class ModifiersData {
public Modifier[] modifiers;
}
public class ModifiersHandler {
private readonly ModifiersData modifiersData;
public ModifiersHandler(ModifiersData modifiersData) {
this.modifiersData = modifiersData;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 130a7ebdbcf2417392d8fc3f9ae76eb2
timeCreated: 1774176049

View File

@@ -1,3 +1,5 @@
using System.Collections.Generic;
namespace Nox.Game {
public class PartyCreatorModel {
private readonly ICharacterFactory characterFactory;
@@ -6,50 +8,60 @@ namespace Nox.Game {
this.characterFactory = characterFactory;
this.partyFactory = partyFactory;
}
public PartyData CreatePartyForNewRun(int companionCount) {
public PartyDefinition CreatePartyForNewRun(int companionCount) {
var protagonist = characterFactory.CreateCustomProtagonist(new CustomCharacterCreationRequest {
id = "protagonist",
displayName = "The Warden",
mightPoints = 4,
reflexPoints = 3,
knowledgePoints = 3,
startingPerkIds = new System.Collections.Generic.List<string> { "iron-will" }
attributes = new EntityAttributes(),
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
});
CharacterTemplate[] companionTemplates = {
new() {
id = "companion-bruiser",
displayName = "Rook",
attributes = new CharacterAttributes { might = 5, reflex = 2, knowledge = 1 },
startingPerkIds = new System.Collections.Generic.List<string> { "steadfast" }
attributes = new EntityAttributes { might = 5, reflex = 2, knowledge = 1 },
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
},
new() {
id = "companion-scout",
displayName = "Sable",
attributes = new CharacterAttributes { might = 2, reflex = 5, knowledge = 1 },
startingPerkIds = new System.Collections.Generic.List<string> { "nimble-step" }
attributes = new EntityAttributes { might = 2, reflex = 5, knowledge = 1 },
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
},
new() {
id = "companion-scholar",
displayName = "Quill",
attributes = new CharacterAttributes { might = 1, reflex = 2, knowledge = 5 },
startingPerkIds = new System.Collections.Generic.List<string> { "lorekeeper" }
attributes = new EntityAttributes { might = 1, reflex = 2, knowledge = 5 },
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
},
new() {
id = "companion-vanguard",
displayName = "Brant",
attributes = new CharacterAttributes { might = 4, reflex = 3, knowledge = 2 },
startingPerkIds = new System.Collections.Generic.List<string> { "bulwark" }
attributes = new EntityAttributes { might = 4, reflex = 3, knowledge = 2 },
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
},
new() {
id = "companion-tracker",
displayName = "Mira",
attributes = new CharacterAttributes { might = 2, reflex = 4, knowledge = 3 },
startingPerkIds = new System.Collections.Generic.List<string> { "pathfinder" }
attributes = new EntityAttributes { might = 2, reflex = 4, knowledge = 3 },
perksData = new PerksData(){
perks = new List<PerkDefinition>()
}
}
};
var companions = new System.Collections.Generic.List<CharacterData>();
var companions = new List<CharacterDefinition>();
for(var i = 0; i < companionCount && i < companionTemplates.Length; i++) {
companions.Add(characterFactory.CreateFromTemplate(companionTemplates[i], CharacterRole.Companion));
}

View File

@@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public interface IPartyFactory {
PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null);
}
public sealed class PartyFactoryOptions {
public int minPartySize = 1;
public int maxPartySize = 4;
public bool enforceUniqueCharacterIds = true;
}
public sealed class PartyFactory : IPartyFactory {
private readonly PartyFactoryOptions options;
public PartyFactory(PartyFactoryOptions options = null) {
this.options = options ?? new PartyFactoryOptions();
}
public PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null) {
if(protagonist == null) {
throw new ArgumentNullException(nameof(protagonist));
}
PartyDefinition party = new PartyDefinition {
maxPartySize = options.maxPartySize <= 0 ? int.MaxValue : options.maxPartySize
};
CharacterDefinition protagonistClone = protagonist.Clone();
protagonistClone.role = CharacterRole.Protagonist;
party.members.Add(protagonistClone);
if(companions != null) {
foreach(CharacterDefinition companion in companions.Where(c => c != null)) {
CharacterDefinition companionClone = companion.Clone();
companionClone.role = CharacterRole.Companion;
party.members.Add(companionClone);
}
}
ValidateParty(party);
return party;
}
private void ValidateParty(PartyDefinition party) {
if(party.members.Count < options.minPartySize) {
throw new ArgumentException($"Party size {party.members.Count} is below minimum {options.minPartySize}.");
}
if(party.members.Count > party.maxPartySize) {
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
}
int protagonistCount = party.members.Count(m => m.role == CharacterRole.Protagonist);
if(protagonistCount != 1) {
throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
}
if(options.enforceUniqueCharacterIds) {
int uniqueIds = party.members
.Where(m => !string.IsNullOrWhiteSpace(m.ID))
.Select(m => m.ID)
.Distinct()
.Count();
if(uniqueIds != party.members.Count) {
throw new ArgumentException("Party contains duplicate or missing character ids.");
}
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f54ae3aaf9da4f5eaeb6d1cafe83a74f
timeCreated: 1774183779

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@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Nox.Game {
public interface IPerkFactory {
IReadOnlyCollection<PerkDefinition> GetAll();
PerkDefinition GetById(string perkId);
IReadOnlyCollection<PerkDefinition> GetPerksFor(CharacterDefinition character);
bool TryAddPerk(CharacterDefinition character, string perkId);
}
public sealed class PerkFactory : IPerkFactory {
private readonly Dictionary<string, PerkDefinition> perkPool = new ();
public PerkFactory(PerkRegistry perkRegistry) {
if(perkRegistry == null) {
throw new ArgumentNullException(nameof(perkRegistry));
}
var allAvailablePerks = perkRegistry.perksData;
foreach(var perk in allAvailablePerks.perks) {
perkPool.Add(perk.id, perk);
}
}
public IReadOnlyCollection<PerkDefinition> GetAll() {
return perkPool.Values.ToList();
}
public PerkDefinition GetById(string perkId) {
if(string.IsNullOrWhiteSpace(perkId)) {
return null;
}
perkPool.TryGetValue(perkId, out var perk);
return perk;
}
public IReadOnlyCollection<PerkDefinition> GetPerksFor(CharacterDefinition character) {
if(character == null) {
return perkPool.Values.ToList();
}
var ownedPerkIds = character.perksData.perks
.Where(p => p != null && !string.IsNullOrWhiteSpace(p.id))
.Select(p => p.id)
.ToHashSet();
return perkPool.Values.Where(p => !ownedPerkIds.Contains(p.id)).ToList();
}
public bool TryAddPerk(CharacterDefinition character, string perkId) {
if(character == null || string.IsNullOrWhiteSpace(perkId)) {
return false;
}
if(character.perksData.perks.Any(p => p != null && p.id == perkId)) {
return false;
}
if(!perkPool.TryGetValue(perkId, out PerkDefinition perk)) {
return false;
}
character.perksData.perks.Add(new PerkDefinition {
id = perk.id,
name = perk.name
});
return true;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1de2461f550e4ef8a324d5746222898f
timeCreated: 1774183789

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@@ -0,0 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
public class PerkRegistry : ScriptableObject {
public PerksData perksData;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0adb42b13ce44d8792247246a49e9c3f
timeCreated: 1774179294

View File

@@ -33,7 +33,7 @@ namespace Nox.Game {
gameDataState.activeSessionId = latestSession.sessionId;
gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
gameDataState.ActiveParty = saveData.partyData;
gameDataState.ActiveParty = saveData.partyDefinition;
adventureData = saveData.adventureData;
return saveData;
@@ -53,7 +53,7 @@ namespace Nox.Game {
public AdventureData adventureData;
// Party
public PartyData partyData;
public PartyDefinition partyDefinition;
public SerializableVector3 partyPosition;
}

View File

@@ -22,7 +22,7 @@ namespace Nox.Game {
private readonly PlayModeSettings bootstrapSettings;
private readonly GameDataState gameDataState;
private readonly ISaveSystem saveSystem;
private PartyData partyData;
private PartyDefinition partyDefinition;
private AdventureData adventureData;
private AdventureModePrefabs scenePrefabs;
private ICameraController cameraController;
@@ -40,14 +40,14 @@ namespace Nox.Game {
public AdventurePlayMode(
PlatformSettings platformSettings,
PartyData partyData,
PartyDefinition partyDefinition,
PlayModeSettings bootstrapSettings,
GameDataState gameDataState,
ISaveSystem saveSystem,
AdventureSettings adventureSettings,
AdventureData adventureData) {
this.platformSettings = platformSettings;
this.partyData = partyData;
this.partyDefinition = partyDefinition;
this.bootstrapSettings = bootstrapSettings;
this.gameDataState = gameDataState;
this.saveSystem = saveSystem;
@@ -73,7 +73,7 @@ namespace Nox.Game {
inputActions.Player.Enable();
inputActions.UI.PauseMenu.Enable();
Debug.Log("Entering Adventure Play Mode");
if(partyData == null) {
if(partyDefinition == null) {
var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList();
if(sessions.Count == 0) {
return;
@@ -156,7 +156,7 @@ namespace Nox.Game {
public NoxSavedDataSet CaptureNoxSaveData() {
return new NoxSavedDataSet {
activePlayMode = PlayMode.Adventure,
partyData = partyData,
partyDefinition = partyDefinition,
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero
};
}

View File

@@ -5,17 +5,17 @@ using UnityEngine;
namespace Nox.Game {
public class CombatPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyData partyData;
private readonly PartyDefinition partyDefinition;
public CombatPlayMode(PlatformSettings platformSettings, PartyData partyData) {
public CombatPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyData = partyData;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyData == null) {
if(partyDefinition == null) {
Debug.LogWarning("CombatPlayMode started without PartyData.");
}

View File

@@ -5,17 +5,17 @@ using UnityEngine;
namespace Nox.Game {
public class RestPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyData partyData;
private readonly PartyDefinition partyDefinition;
public RestPlayMode(PlatformSettings platformSettings, PartyData partyData) {
public RestPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyData = partyData;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyData == null) {
if(partyDefinition == null) {
Debug.LogWarning("RestPlayMode started without PartyData.");
}

View File

@@ -5,17 +5,17 @@ using UnityEngine;
namespace Nox.Game {
public class TownPlayMode : IPlayMode {
private readonly PlatformSettings platformSettings;
private readonly PartyData partyData;
private readonly PartyDefinition partyDefinition;
public TownPlayMode(PlatformSettings platformSettings, PartyData partyData) {
public TownPlayMode(PlatformSettings platformSettings, PartyDefinition partyDefinition) {
this.platformSettings = platformSettings;
this.partyData = partyData;
this.partyDefinition = partyDefinition;
}
public bool IsGameModeInitialized { get; private set; }
public void EnterPlayMode() {
if(partyData == null) {
if(partyDefinition == null) {
Debug.LogWarning("TownPlayMode started without PartyData.");
}

View File

@@ -1,5 +1,11 @@
{
"dependencies": {
"ayellowpaper.serialized-dictionary": {
"version": "file:SerializedDictionary-main",
"depth": 0,
"source": "embedded",
"dependencies": {}
},
"com.jovian.savesystem": {
"version": "file:com.jovian.savesystem",
"depth": 0,