factored the character system - not funtional yet

This commit is contained in:
Sebastian Bularca
2026-03-22 14:46:19 +01:00
parent 00bb430a7f
commit 0f0189726e
36 changed files with 639 additions and 513 deletions

View File

@@ -99,7 +99,7 @@ namespace Nox.Core {
saveSystem = new SaveSystem(saveSerializer, saveStorage, saveSlotManager, saveSettings);
var adventuredata = new AdventureData();
var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 8);
var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 4, new PerkRegistry(), new CharacterRegistry());
var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory);
applicationStates = new Dictionary<GameState, IGameState> {

View File

@@ -11,7 +11,7 @@ namespace Nox.Core {
public Vector3? savedPartyPosition;
public GameState ActiveGameState { get; set; }
public PlayMode ActivePlayMode { get; set; }
public PartyData ActiveParty { get; set; }
public PartyDefinition ActiveParty { get; set; }
public PlayMode PreviousPlayMode { get; private set; }