forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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@@ -99,7 +99,7 @@ namespace Nox.Core {
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saveSystem = new SaveSystem(saveSerializer, saveStorage, saveSlotManager, saveSettings);
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var adventuredata = new AdventureData();
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var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 8);
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var characterSystems = DefaultCharacterSystemsFactory.Create(maxPartySize: 4, new PerkRegistry(), new CharacterRegistry());
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var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory);
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applicationStates = new Dictionary<GameState, IGameState> {
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@@ -11,7 +11,7 @@ namespace Nox.Core {
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public Vector3? savedPartyPosition;
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public GameState ActiveGameState { get; set; }
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public PlayMode ActivePlayMode { get; set; }
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public PartyData ActiveParty { get; set; }
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public PartyDefinition ActiveParty { get; set; }
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public PlayMode PreviousPlayMode { get; private set; }
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