forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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@@ -11,7 +11,7 @@ namespace Nox.Core {
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public Vector3? savedPartyPosition;
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public GameState ActiveGameState { get; set; }
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public PlayMode ActivePlayMode { get; set; }
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public PartyData ActiveParty { get; set; }
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public PartyDefinition ActiveParty { get; set; }
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public PlayMode PreviousPlayMode { get; private set; }
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