forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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10
Assets/Code/GameState/Entities/CharacterRegistry.cs
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10
Assets/Code/GameState/Entities/CharacterRegistry.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "CharacterRegistry", menuName = "Nox/Database/Entities/Character Registry")]
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public class CharacterRegistry: ScriptableObject {
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public CharacterDefinition defaultCharacter;
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public List<CharacterDefinition> characters = new ();
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}
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}
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