forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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using System;
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namespace Nox.Game {
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public static class DefaultCharacterSystemsFactory {
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public static ICharacterSystems Create(int maxPartySize, PerkRegistry perkRegistry, CharacterRegistry characterRegistry) {
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IPerkFactory perkFactory = new PerkFactory(perkRegistry);
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ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
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ICharacterStatsFactory statsFactory = new CharacterStatsFactory();
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ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory);
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IPartyFactory partyFactory = new PartyFactory(new PartyFactoryOptions {
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minPartySize = 1,
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maxPartySize = maxPartySize,
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enforceUniqueCharacterIds = true
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});
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return new CharacterSystems(perkFactory, characterFactory, partyFactory);
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}
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}
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}
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