forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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18
Assets/Code/GameState/Entities/EntitiesBaseSettings.cs
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18
Assets/Code/GameState/Entities/EntitiesBaseSettings.cs
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "EntitiesBaseSettings", menuName = "Nox/Database/Entities/EntitiesBaseSettings")]
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public class EntitiesBaseSettings: ScriptableObject {
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[Header("Character Creation")]
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public int startAttributesPool = 12;
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public int startLevel = 1;
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public RacialBonus [] racialBonuses;
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}
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public class RacialBonus {
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public CharacterRace race;
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public CharacterClass characterClass;
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public int bonus;
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}
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}
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