forked from Shardstone/trail-into-darkness
factored the character system - not funtional yet
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@@ -33,7 +33,7 @@ namespace Nox.Game {
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gameDataState.activeSessionId = latestSession.sessionId;
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gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
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gameDataState.ActiveParty = saveData.partyData;
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gameDataState.ActiveParty = saveData.partyDefinition;
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adventureData = saveData.adventureData;
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return saveData;
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@@ -53,7 +53,7 @@ namespace Nox.Game {
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public AdventureData adventureData;
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// Party
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public PartyData partyData;
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public PartyDefinition partyDefinition;
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public SerializableVector3 partyPosition;
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}
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