forked from Shardstone/trail-into-darkness
added the charater creation view base functionality
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29
Assets/Code/GameState/UI/CharacterCreationView.cs
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29
Assets/Code/GameState/UI/CharacterCreationView.cs
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@@ -0,0 +1,29 @@
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using Nox.Core;
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using Nox.Game.UI;
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namespace Nox.UI {
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public class CharacterCreationView : IMenuView {
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// we need prefab reference from the menu view, character creation data, save system, modifier calculation, gamemode state to start the game
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// party creation data/system,
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public CharacterCreationView(CharacterCreationReference characterCreationReference, MenuGameStateData menuGameStateData) {
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characterCreationReference.startGameButton.onClick.AddListener(() => menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure));
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}
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public void Initialize() {
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throw new System.NotImplementedException();
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}
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public void Tick() {
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throw new System.NotImplementedException();
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}
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public void Show() {
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throw new System.NotImplementedException();
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}
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public void Hide() {
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throw new System.NotImplementedException();
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}
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public void Dispose() {
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throw new System.NotImplementedException();
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}
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}
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}
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