forked from Shardstone/trail-into-darkness
will handle editor cleaning later
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@@ -191,16 +191,8 @@ namespace Nox.Game {
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}
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public void Dispose() {
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encounterRegistry = null;
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scenePrefabs = null;
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mapRef = null;
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partyRef = null;
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mapLocationsReference = null;
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guiReferences = null;
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partyGuiView?.Dispose();
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popupSystem?.Dispose();
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cameraController?.Dispose();
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partyMovementHandler?.Dispose();
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encounterHandler?.Dispose();
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