forked from Shardstone/trail-into-darkness
updated linq calls to zero allocation zlinq
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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using UnityEngine;
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namespace Nox.Game {
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@@ -32,8 +32,8 @@ namespace Nox.Game {
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}
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}
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if(partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
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var testingSet = partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
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if(partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
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var testingSet = partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
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ApplyClassAndRacialBonuses(testingSet);
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}
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@@ -48,8 +48,8 @@ namespace Nox.Game {
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var partyDefinition = testingSet.partyDefinition;
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foreach(var member in partyDefinition.members) {
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var baseSettings = starterCharacterSettings.defaultEntityAttributes;
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var classAttributes = starterCharacterSettings.classBonuses.FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
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var racialAttributes = starterCharacterSettings.racialBonuses.FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
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var classAttributes = starterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
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var racialAttributes = starterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
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if (classAttributes != null && racialAttributes != null) {
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member.Attributes += baseSettings + classAttributes + racialAttributes;
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}
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