forked from Shardstone/trail-into-darkness
updated linq calls to zero allocation zlinq
This commit is contained in:
@@ -14,7 +14,9 @@
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"Bash(grep -E \"\\\\.cs$\")",
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"Bash(ls -la /d/repos/trail-into-darkness/Assets/Database/Entities/*.asset)",
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"Bash(grep -r \"CharacterBaseSettings\\\\|PerkRegistry\\\\|CharacterRegistry\" /d/repos/trail-into-darkness/Assets/AddressableAssetsData --include=*.yaml --include=*.asset)",
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"Bash(grep -l \"bc14507c6a9500d4eac9e684e289d084\" /d/repos/trail-into-darkness/Assets/**/*.meta)"
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"Bash(grep -l \"bc14507c6a9500d4eac9e684e289d084\" /d/repos/trail-into-darkness/Assets/**/*.meta)",
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"mcp__plugin_context7_context7__resolve-library-id",
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"mcp__plugin_context7_context7__query-docs"
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]
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}
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}
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@@ -4,7 +4,7 @@ using Nox.Platform;
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using Nox.Game.UI;
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using Jovian.SaveSystem;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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@@ -56,7 +56,7 @@ namespace Nox.Core {
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public void EnterGameState() {
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if(gameDataState.ActivePlayMode == PlayMode.None) {
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var sceneReference = Object.FindFirstObjectByType<SceneReference>();
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if(bootstrapSettings.gameModeData.Any(g => g.playMode == sceneReference.playMode)) {
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if(bootstrapSettings.gameModeData.AsValueEnumerable().Any(g => g.playMode == sceneReference.playMode)) {
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gameDataState.ChangePlayMode(sceneReference.playMode);
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}
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}
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@@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using ZLinq;
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namespace Nox.Game {
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public interface ICharacterAttributesFactory {
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@@ -16,12 +16,12 @@ namespace Nox.Game {
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public EntityAttributes Create(IEntityDefinition entityDefinition) {
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var attributes = entityDefinition.Attributes;
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if(attributes.attributes.Any(a => a.value <= 0)) {
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if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
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throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
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}
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return new EntityAttributes {
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attributes = attributes.attributes
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attributes = attributes.attributes.AsValueEnumerable()
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.Select(a => {
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var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
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return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers));
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@@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using ZLinq;
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namespace Nox.Game {
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public interface ICharacterFactory {
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@@ -118,7 +118,7 @@ namespace Nox.Game {
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return;
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}
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foreach(var perkId in perkData.perks.Distinct()) {
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foreach(var perkId in perkData.perks.AsValueEnumerable().Distinct()) {
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perkFactory.TryAddPerk(character, perkId.Id);
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}
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}
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@@ -128,7 +128,7 @@ namespace Nox.Game {
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return;
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}
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foreach(var modifierId in modifiersData.modifiers.Distinct()) {
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foreach(var modifierId in modifiersData.modifiers.AsValueEnumerable().Distinct()) {
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modifiersFactory.TryAddModifier(character, modifierId.Id);
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}
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}
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@@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using ZLinq;
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namespace Nox.Game {
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public interface ICharacterStatsFactory {
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@@ -18,7 +18,7 @@ namespace Nox.Game {
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public EntityStats Create(IEntityDefinition entityDefinition) {
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var attributes = entityDefinition.Attributes;
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if(attributes.attributes.Any(a => a.value <= 0)) {
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if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
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throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
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}
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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using UnityEngine;
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namespace Nox.Game {
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@@ -32,8 +32,8 @@ namespace Nox.Game {
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}
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}
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if(partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
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var testingSet = partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
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if(partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
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var testingSet = partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
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ApplyClassAndRacialBonuses(testingSet);
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}
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@@ -48,8 +48,8 @@ namespace Nox.Game {
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var partyDefinition = testingSet.partyDefinition;
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foreach(var member in partyDefinition.members) {
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var baseSettings = starterCharacterSettings.defaultEntityAttributes;
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var classAttributes = starterCharacterSettings.classBonuses.FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
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var racialAttributes = starterCharacterSettings.racialBonuses.FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
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var classAttributes = starterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
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var racialAttributes = starterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
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if (classAttributes != null && racialAttributes != null) {
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member.Attributes += baseSettings + classAttributes + racialAttributes;
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}
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@@ -1,7 +1,7 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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using UnityEngine;
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namespace Nox.Game {
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@@ -81,9 +81,9 @@ namespace Nox.Game {
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public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
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return new EntityAttributes {
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attributes = a.attributes
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attributes = a.attributes.AsValueEnumerable()
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.Select(attr => {
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var match = b.attributes?.FirstOrDefault(attr2 => attr2.attribute == attr.attribute);
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var match = b.attributes?.AsValueEnumerable().FirstOrDefault(attr2 => attr2.attribute == attr.attribute);
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return new Attribute(attr.attribute, attr.value + (match?.value ?? 0));
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})
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.ToArray()
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@@ -91,7 +91,7 @@ namespace Nox.Game {
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}
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public int GetValue(AttributeType attributeType) {
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return attributes.First(attr => attr.attribute == attributeType).value;
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return attributes.AsValueEnumerable().First(attr => attr.attribute == attributeType).value;
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}
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}
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@@ -100,7 +100,10 @@ namespace Nox.Game {
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public Stat[] stats;
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public int GetValue(StatType statType) {
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var match = stats?.FirstOrDefault(stat => stat.stat == statType);
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if(stats == null) {
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return 0;
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}
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var match = stats.AsValueEnumerable().FirstOrDefault(stat => stat.stat == statType);
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return match?.value ?? 0;
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}
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}
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@@ -125,20 +128,20 @@ namespace Nox.Game {
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Race = Race,
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Class = Class,
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Attributes = new EntityAttributes {
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attributes = Attributes?.attributes?.Select(a => new Attribute(a.attribute, a.value)).ToArray()
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attributes = Attributes?.attributes?.AsValueEnumerable().Select(a => new Attribute(a.attribute, a.value)).ToArray()
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},
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Stats = new EntityStats {
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stats = Stats?.stats?.Select(s => new Stat(s.stat, s.value)).ToArray()
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stats = Stats?.stats?.AsValueEnumerable().Select(s => new Stat(s.stat, s.value)).ToArray()
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},
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Perks = new PerksData {
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perks = Perks?.perks?.Select(p => new PerkDefinition {
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perks = Perks?.perks?.AsValueEnumerable().Select(p => new PerkDefinition {
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Id = p.Id,
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Name = p.Name,
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Modifiers = p.Modifiers
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}).ToList() ?? new()
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},
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Modifiers = new ModifiersData {
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modifiers = Modifiers?.modifiers?.Select(m => new ModifierDefinition {
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modifiers = Modifiers?.modifiers?.AsValueEnumerable().Select(m => new ModifierDefinition {
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Id = m.Id,
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Name = m.Name,
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StatType = m.StatType,
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@@ -159,9 +162,9 @@ namespace Nox.Game {
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public List<CharacterDefinition> members = new();
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[JsonIgnore]
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public CharacterDefinition Protagonist => members.FirstOrDefault(m => m.Role == CharacterRole.Protagonist);
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public CharacterDefinition Protagonist => members.AsValueEnumerable().FirstOrDefault(m => m.Role == CharacterRole.Protagonist);
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[JsonIgnore]
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public IReadOnlyList<CharacterDefinition> Companions => members.Where(m => m.Role == CharacterRole.Companion).ToList();
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public IReadOnlyList<CharacterDefinition> Companions => members.AsValueEnumerable().Where(m => m.Role == CharacterRole.Companion).ToList();
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}
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}
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@@ -2,7 +2,7 @@ using Jovian.InspectorTools;
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using Jovian.Logger;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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using UnityEngine;
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namespace Nox.Game {
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@@ -61,7 +61,7 @@ namespace Nox.Game {
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return modifiersRegistry.modifiersData.modifiers;
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}
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public IModifier GetById(Guid modifierId) {
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return modifiersRegistry.modifiersData.modifiers.FirstOrDefault(m => m.Id == modifierId);
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return modifiersRegistry.modifiersData.modifiers.AsValueEnumerable().FirstOrDefault(m => m.Id == modifierId);
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}
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public IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character) {
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return character.Modifiers.modifiers;
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@@ -76,7 +76,7 @@ namespace Nox.Game {
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return false;
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}
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if(character.Modifiers.modifiers.Any(p => p != null && p.Id == modifierId)) {
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if(character.Modifiers.modifiers.AsValueEnumerable().Any(p => p != null && p.Id == modifierId)) {
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return false;
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}
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using ZLinq;
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namespace Nox.Game {
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@@ -26,34 +26,40 @@ namespace Nox.Game {
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return baseValue;
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}
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var grouped = modifiers
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.Where(m => m != null && m.Operation != ModifierOperation.None)
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.GroupBy(m => m.Operation)
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.ToDictionary(g => g.Key, g => g.ToList());
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float flatSum = 0f;
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float addSum = 0f;
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float pctSum = 0f;
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var mulValues = new List<float>();
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var hasFlat = false;
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float result = baseValue;
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// 1. Flat — if any flat modifiers exist, they replace the base entirely
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if(grouped.TryGetValue(ModifierOperation.Flat, out var flatMods)) {
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result = flatMods.Sum(m => m.Value);
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}
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// 2. Addition — sum all additive bonuses
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if(grouped.TryGetValue(ModifierOperation.Addition, out var addMods)) {
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result += addMods.Sum(m => m.Value);
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}
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// 3. Percentage — summed into one multiplier: result * (1 + totalPercent / 100)
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if(grouped.TryGetValue(ModifierOperation.Percentage, out var pctMods)) {
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var totalPercent = pctMods.Sum(m => m.Value);
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result *= 1f + (totalPercent / 100f);
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}
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// 4. Multiplication — each factor applied sequentially
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if(grouped.TryGetValue(ModifierOperation.Multiplication, out var mulMods)) {
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foreach(var mod in mulMods) {
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result *= mod.Value;
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foreach(var m in modifiers) {
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if(m == null || m.Operation == ModifierOperation.None) {
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continue;
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}
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switch(m.Operation) {
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case ModifierOperation.Flat:
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flatSum += m.Value;
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hasFlat = true;
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break;
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case ModifierOperation.Addition:
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addSum += m.Value;
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break;
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case ModifierOperation.Percentage:
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pctSum += m.Value;
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break;
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case ModifierOperation.Multiplication:
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mulValues.Add(m.Value);
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break;
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}
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}
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float result = hasFlat ? flatSum : baseValue;
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result += addSum;
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result *= 1f + (pctSum / 100f);
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foreach(var mul in mulValues) {
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result *= mul;
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}
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return (int)Math.Round(result);
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@@ -61,38 +67,64 @@ namespace Nox.Game {
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public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
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if(entity == null) {
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return Enumerable.Empty<IModifier>();
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return Array.Empty<IModifier>();
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}
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var direct = entity.Modifiers?.modifiers?
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.Where(m => m != null && m.StatType == statType)
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?? Enumerable.Empty<IModifier>();
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var result = new List<IModifier>();
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var fromPerks = entity.Perks?.perks?
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.Where(p => p?.Modifiers?.modifiers != null)
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.SelectMany(p => p.Modifiers.modifiers)
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.Where(m => m != null && m.StatType == statType)
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?? Enumerable.Empty<IModifier>();
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if(entity.Modifiers?.modifiers != null) {
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foreach(var m in entity.Modifiers.modifiers) {
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if(m != null && m.StatType == statType) {
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result.Add(m);
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}
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}
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}
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return direct.Concat(fromPerks);
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if(entity.Perks?.perks != null) {
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foreach(var p in entity.Perks.perks) {
|
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if(p?.Modifiers?.modifiers == null) {
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continue;
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}
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foreach(var m in p.Modifiers.modifiers) {
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if(m != null && m.StatType == statType) {
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result.Add(m);
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}
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}
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}
|
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}
|
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return result;
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}
|
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public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
|
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if(entity == null) {
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return Enumerable.Empty<IModifier>();
|
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return Array.Empty<IModifier>();
|
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}
|
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|
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var direct = entity.Modifiers?.modifiers?
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.Where(m => m != null && m.AttributeType == attributeType)
|
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?? Enumerable.Empty<IModifier>();
|
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var result = new List<IModifier>();
|
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|
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var fromPerks = entity.Perks?.perks?
|
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.Where(p => p?.Modifiers?.modifiers != null)
|
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.SelectMany(p => p.Modifiers.modifiers)
|
||||
.Where(m => m != null && m.AttributeType == attributeType)
|
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?? Enumerable.Empty<IModifier>();
|
||||
if(entity.Modifiers?.modifiers != null) {
|
||||
foreach(var m in entity.Modifiers.modifiers) {
|
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if(m != null && m.AttributeType == attributeType) {
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result.Add(m);
|
||||
}
|
||||
}
|
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}
|
||||
|
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return direct.Concat(fromPerks);
|
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if(entity.Perks?.perks != null) {
|
||||
foreach(var p in entity.Perks.perks) {
|
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if(p?.Modifiers?.modifiers == null) {
|
||||
continue;
|
||||
}
|
||||
foreach(var m in p.Modifiers.modifiers) {
|
||||
if(m != null && m.AttributeType == attributeType) {
|
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result.Add(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ZLinq;
|
||||
|
||||
namespace Nox.Game {
|
||||
public interface IPartyFactory {
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||||
@@ -28,7 +28,7 @@ namespace Nox.Game {
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||||
party.members.Add(protagonistClone);
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||||
|
||||
if(companions != null) {
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||||
foreach(var companion in companions.Where(c => c != null)) {
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foreach(var companion in companions.AsValueEnumerable().Where(c => c != null)) {
|
||||
var companionClone = companion.Clone();
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||||
companionClone.Role = CharacterRole.Companion;
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party.members.Add(companionClone);
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@@ -44,12 +44,12 @@ namespace Nox.Game {
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||||
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
|
||||
}
|
||||
|
||||
var protagonistCount = party.members.Count(m => m.Role == CharacterRole.Protagonist);
|
||||
var protagonistCount = party.members.AsValueEnumerable().Count(m => m.Role == CharacterRole.Protagonist);
|
||||
if(protagonistCount != 1) {
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throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
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}
|
||||
|
||||
var uniqueIds = party.members
|
||||
var uniqueIds = party.members.AsValueEnumerable()
|
||||
.Where(m => m.Id != Guid.Empty)
|
||||
.Select(m => m.Id)
|
||||
.Distinct()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Jovian.Logger;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ZLinq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
@@ -45,7 +45,7 @@ namespace Nox.Game {
|
||||
}
|
||||
|
||||
public IReadOnlyCollection<IPerk> GetAll() {
|
||||
return perkPool.Values.ToList();
|
||||
return perkPool.Values.AsValueEnumerable().ToList();
|
||||
}
|
||||
|
||||
public IPerk GetById(Guid perkId) {
|
||||
@@ -55,14 +55,14 @@ namespace Nox.Game {
|
||||
|
||||
public IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character) {
|
||||
if(character == null) {
|
||||
return perkPool.Values.ToList();
|
||||
return perkPool.Values.AsValueEnumerable().ToList();
|
||||
}
|
||||
|
||||
var ownedPerkIds = character.Perks.perks
|
||||
var ownedPerkIds = character.Perks.perks.AsValueEnumerable()
|
||||
.Select(p => p.Id)
|
||||
.ToHashSet();
|
||||
|
||||
return perkPool.Values.Where(p => !ownedPerkIds.Contains(p.Id)).ToList();
|
||||
return perkPool.Values.AsValueEnumerable().Where(p => !ownedPerkIds.Contains(p.Id)).ToList();
|
||||
}
|
||||
|
||||
public bool TryAddPerk(IEntityDefinition character, Guid perkId) {
|
||||
@@ -74,7 +74,7 @@ namespace Nox.Game {
|
||||
GlobalLogger.LogException("Cannot add a perk with an empty Id!", LogCategory.GameLogic);
|
||||
}
|
||||
|
||||
if(character.Perks.perks.Any(p => p != null && p.Id == perkId)) {
|
||||
if(character.Perks.perks.AsValueEnumerable().Any(p => p != null && p.Id == perkId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Jovian.SaveSystem;
|
||||
using Nox.Core;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using ZLinq;
|
||||
using UnityEngine;
|
||||
using PlayMode = Nox.Core.PlayMode;
|
||||
|
||||
@@ -12,13 +12,13 @@ namespace Nox.Game {
|
||||
ISaveSystem saveSystem,
|
||||
GameDataState gameDataState,
|
||||
ref AdventureData adventureData) {
|
||||
var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList();
|
||||
var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
|
||||
if(sessions.Count == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var latestSession = sessions[0];
|
||||
var slots = saveSystem.GetSlots(latestSession.sessionId).OrderByDescending(s => s.timestampUtc).ToList();
|
||||
var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
|
||||
if(slots.Count == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using Jovian.ZoneSystem;
|
||||
using Nox.Core;
|
||||
using Nox.Platform;
|
||||
using Nox.Game.UI;
|
||||
using System.Linq;
|
||||
using ZLinq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using PlayMode = Nox.Core.PlayMode;
|
||||
@@ -65,7 +65,7 @@ namespace Nox.Game {
|
||||
partyMovementHandler.ConsumeNextClick();
|
||||
return;
|
||||
}
|
||||
Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
|
||||
Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.AsValueEnumerable().FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
|
||||
.WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
|
||||
}
|
||||
|
||||
@@ -74,13 +74,13 @@ namespace Nox.Game {
|
||||
inputActions.UI.PauseMenu.Enable();
|
||||
Debug.Log("Entering Adventure Play Mode");
|
||||
if(partyDefinition == null) {
|
||||
var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList();
|
||||
var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
|
||||
if(sessions.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var latestSession = sessions[0];
|
||||
var slots = saveSystem.GetSlots(latestSession.sessionId).OrderByDescending(s => s.timestampUtc).ToList();
|
||||
var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
|
||||
if(slots.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b9f7ed9a26cede488cbe67e3bed5938
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "Jovian.SaveSystem.RuntimeTests",
|
||||
"rootNamespace": "Jovian.SaveSystem.Tests.Runtime",
|
||||
"references": [
|
||||
"Jovian.SaveSystem",
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c0ac5542b5d3b846a1ed415880d1411
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user