Files
trail-into-darkness/Assets/Code/GameState/Entities/ModifiersResolver.cs
2026-04-02 09:12:37 +02:00

131 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using ZLinq;
namespace Nox.Game {
public interface IModifierResolver {
int Resolve(int baseValue, IEnumerable<IModifier> modifiers);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType);
IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType);
}
/// <summary>
/// Collects modifiers from an entity's direct modifiers and perk-granted modifiers,
/// then resolves them against a base value.
///
/// Resolution order:
/// 1. Flat — sum of all flat values replaces the base
/// 2. Addition — summed and added to the running total
/// 3. Percentage — summed into a single multiplier applied to the post-addition total
/// 4. Multiplication — each factor applied sequentially to the running total
/// </summary>
public sealed class ModifierResolver : IModifierResolver {
public int Resolve(int baseValue, IEnumerable<IModifier> modifiers) {
if(modifiers == null) {
return baseValue;
}
float flatSum = 0f;
float addSum = 0f;
float pctSum = 0f;
var mulValues = new List<float>();
var hasFlat = false;
foreach(var m in modifiers) {
if(m == null || m.Operation == ModifierOperation.None) {
continue;
}
switch(m.Operation) {
case ModifierOperation.Flat:
flatSum += m.Value;
hasFlat = true;
break;
case ModifierOperation.Addition:
addSum += m.Value;
break;
case ModifierOperation.Percentage:
pctSum += m.Value;
break;
case ModifierOperation.Multiplication:
mulValues.Add(m.Value);
break;
}
}
float result = hasFlat ? flatSum : baseValue;
result += addSum;
result *= 1f + (pctSum / 100f);
foreach(var mul in mulValues) {
result *= mul;
}
return (int)Math.Round(result);
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
if(entity.Modifiers?.modifiers != null) {
foreach(var m in entity.Modifiers.modifiers) {
if(m != null && m.StatType == statType) {
result.Add(m);
}
}
}
if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && m.StatType == statType) {
result.Add(m);
}
}
}
}
return result;
}
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
if(entity == null) {
return Array.Empty<IModifier>();
}
var result = new List<IModifier>();
if(entity.Modifiers?.modifiers != null) {
foreach(var m in entity.Modifiers.modifiers) {
if(m != null && m.AttributeType == attributeType) {
result.Add(m);
}
}
}
if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && m.AttributeType == attributeType) {
result.Add(m);
}
}
}
}
return result;
}
}
}