Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterFactory.cs
2026-04-02 09:12:37 +02:00

137 lines
5.9 KiB
C#

using System;
using ZLinq;
namespace Nox.Game {
public interface ICharacterFactory {
CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request);
CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
[Serializable]
public sealed class CharacterTemplate : IEntityDefinition {
public Guid Id { get; set; } = Guid.NewGuid();
public string Name { get; set; } = "New Character";
public CharacterRace Race { get; set; } = (CharacterRace)GetRandomInt(1, Enum.GetValues(typeof(CharacterRace)).Length-1);
public CharacterClass Class { get; set; } = (CharacterClass)GetRandomInt(1, Enum.GetValues(typeof(CharacterClass)).Length-1);
public CharacterRole Role { get; set; } = CharacterRole.Companion;
public EntityAttributes Attributes { get; set; } = GetDefaultAttributes();
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
private static int GetRandomInt(int start, int end) => new Random().Next(start, end);
private static EntityAttributes GetDefaultAttributes() {
var attributes = new EntityAttributes {
attributes = new Attribute[] {
new (AttributeType.Might, 1),
new (AttributeType.Knowledge, 1),
new (AttributeType.Perception, 1),
new (AttributeType.Reflex, 1)
}
};
return attributes;
}
}
[Serializable]
public sealed class CustomCharacterCreationRequest : IEntityDefinition {
public Guid Id { get; set; } = Guid.Empty;
public string Name { get; set; }
public CharacterRace Race { get; set; }
public CharacterClass Class { get; set; }
public CharacterRole Role { get; set; } = CharacterRole.Protagonist;
public EntityAttributes Attributes { get; set; }
public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
public PerksData Perks { get; set; } = new();
public ModifiersData Modifiers { get; set; } = new();
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
private readonly IModifiersFactory modifiersFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory,
IModifiersFactory modifiersFactory) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
this.modifiersFactory = modifiersFactory ?? throw new ArgumentNullException(nameof(modifiersFactory));
}
public CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
var attributes = attributesFactory.Create(request);
var stats = statsFactory.Create(request);
var character = new CharacterDefinition {
Id = request.Id == Guid.Empty ? Guid.NewGuid() : request.Id,
Name = request.Name,
Race = request.Race,
Class = request.Class,
Role = CharacterRole.Protagonist,
Attributes = attributes,
Stats = stats,
Perks = request.Perks ?? new PerksData(),
Modifiers = request.Modifiers ?? new ModifiersData()
};
AddStartingPerks(character, request.Perks);
return character;
}
public CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
template.Perks ??= new PerksData();
template.Modifiers ??= new ModifiersData();
var character = new CharacterDefinition {
Id = template.Id == Guid.Empty ? Guid.NewGuid() : template.Id,
Name = template.Name,
Race = template.Race,
Class = template.Class,
Role = role,
Attributes = attributesFactory.Create(template),
Stats = statsFactory.Create(template),
Perks = template.Perks,
Modifiers = template.Modifiers
};
AddStartingPerks(character, template.Perks);
AddStartingModifiers(character, template.Modifiers);
return character;
}
private void AddStartingPerks(CharacterDefinition character, PerksData perkData) {
if(perkData?.perks == null || perkData.perks.Count == 0) {
return;
}
foreach(var perkId in perkData.perks.AsValueEnumerable().Distinct()) {
perkFactory.TryAddPerk(character, perkId.Id);
}
}
private void AddStartingModifiers(CharacterDefinition character, ModifiersData modifiersData) {
if(modifiersData?.modifiers == null || modifiersData.modifiers.Count == 0) {
return;
}
foreach(var modifierId in modifiersData.modifiers.AsValueEnumerable().Distinct()) {
modifiersFactory.TryAddModifier(character, modifierId.Id);
}
}
}
}