forked from Shardstone/trail-into-darkness
popup sort of works
This commit is contained in:
@@ -35,7 +35,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 184.47, y: 25.6566}
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m_SizeDelta: {x: 177.619, y: 25.6566}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4060824052845831606
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CanvasRenderer:
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@@ -92,12 +92,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 14
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m_fontSize: 16
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 5
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m_fontSizeMax: 14
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m_fontSizeMax: 16
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m_fontStyle: 17
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 512
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@@ -163,7 +163,7 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6246834368258800846}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -190,8 +190,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.HorizontalLayoutGroup
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m_Padding:
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m_Left: 0
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m_Right: 0
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m_Left: 18
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m_Right: 10
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 0
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@@ -272,7 +272,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 119.4161, y: 25.657}
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m_SizeDelta: {x: 178.0124, y: 25.64}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7828883841352225497
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CanvasRenderer:
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@@ -329,12 +329,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 12
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m_fontSize: 16
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 1.5
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m_fontSizeMax: 12
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m_fontSizeMax: 16
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_VerticalAlignment: 512
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