forked from Shardstone/trail-into-darkness
added a disfunctionalk popup system
This commit is contained in:
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@@ -1,3 +1,5 @@
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using Jovian.PopupSystem;
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using Jovian.PopupSystem.UI;
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using Jovian.SaveSystem;
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using Jovian.ZoneSystem;
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using Nox.Core;
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@@ -39,6 +41,7 @@ namespace Nox.Game {
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private TimeHandler timeHandler;
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private PartyInventoryHandler partyInventoryHandler;
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private PartyGuiView partyGuiView;
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private IPopupSystem popupSystem;
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public AdventurePlayMode(
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PlatformSettings platformSettings,
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@@ -134,7 +137,16 @@ namespace Nox.Game {
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if(partyGuiView == null && guiReferences.partyMemberSlotPrefab != null) {
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var portraitsHolder = Addressables.LoadAssetAsync<PortraitsHolder>("PortraitsHolder").WaitForCompletion();
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partyGuiView = new PartyGuiView(guiReferences.portraitsContainer, guiReferences.partyMemberSlotPrefab, portraitsHolder);
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if(popupSystem == null) {
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var popupSettings = Addressables.LoadAssetAsync<PopupSettings>("PopupSettings").WaitForCompletion();
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var popupViewPrefab = Addressables.LoadAssetAsync<GameObject>("PopupReferencePrefab").WaitForCompletion().GetComponent<PopupReference>();
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var guiCanvas = guiReferences.GetComponentInParent<Canvas>().transform;
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popupSystem = new PopupSystem(popupSettings, popupViewPrefab, guiCanvas);
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popupSystem.RegisterCategory(PopupCategory.Character, priority: 10);
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}
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partyGuiView = new PartyGuiView(guiReferences.portraitsContainer, guiReferences.partyMemberSlotPrefab, portraitsHolder, popupSystem);
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partyGuiView.Initialize(partyDefinition);
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}
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@@ -151,6 +163,7 @@ namespace Nox.Game {
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partyMovementHandler.Tick();
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adventureView.Tick();
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partyGuiView?.Tick();
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popupSystem?.Tick(Time.deltaTime);
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if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
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gameDataState.ChangePlayMode(PlayMode.PauseMenu);
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@@ -178,6 +191,7 @@ namespace Nox.Game {
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cameraController?.Dispose();
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partyMovementHandler?.Dispose();
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partyGuiView?.Dispose();
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popupSystem?.Dispose();
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}
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}
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@@ -1,4 +1,8 @@
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using Jovian.Logger;
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using System;
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using System.Collections.Generic;
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using Jovian.PopupSystem;
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using Jovian.PopupSystem.UI;
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using Nox.UI;
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using UnityEngine;
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using Object = UnityEngine.Object;
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@@ -8,15 +12,17 @@ namespace Nox.Game.UI {
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private readonly Transform portraitsContainer;
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private readonly PartyMemberSlot slotPrefab;
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private readonly PortraitsHolder portraitsHolder;
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private readonly IPopupSystem popupSystem;
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private readonly List<PartyMemberSlot> activeSlots = new();
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private PartyDefinition trackedParty;
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private int trackedMemberCount;
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public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder) {
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public PartyGuiView(Transform portraitsContainer, PartyMemberSlot slotPrefab, PortraitsHolder portraitsHolder, IPopupSystem popupSystem = null) {
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this.portraitsContainer = portraitsContainer;
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this.slotPrefab = slotPrefab;
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this.portraitsHolder = portraitsHolder;
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this.popupSystem = popupSystem;
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}
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public void Initialize(PartyDefinition party) {
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@@ -74,6 +80,72 @@ namespace Nox.Game.UI {
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UpdateSlotStats(slot, member);
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activeSlots.Add(slot);
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}
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// Initialize all popup triggers under the container
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if(popupSystem != null) {
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popupSystem.InitializeTriggersInChildren(portraitsContainer, trigger => {
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var slot = trigger.GetComponentInParent<PartyMemberSlot>();
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if(slot == null) {
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return;
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}
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var slotIndex = activeSlots.IndexOf(slot);
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if(slotIndex < 0 || slotIndex >= trackedParty.members.Count) {
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return;
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}
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var member = trackedParty.members[slotIndex];
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trigger.Initialize(popupSystem, builder => BuildCharacterPopup(builder, member));
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});
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}
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}
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private void BuildCharacterPopup(PopupContentBuilder builder, CharacterDefinition member) {
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GlobalLogger.LogInfo($"Building character popup for {member.Name}", LogCategory.UI);
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// Header
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builder.AddHeader(member.Name);
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builder.AddText($"{member.Race} {member.Class}", "#CCCCCC");
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builder.AddText($"Role: {member.Role}");
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builder.AddSeparator();
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// Stats
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if(member.Stats?.stats != null) {
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foreach(var stat in member.Stats.stats) {
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if(stat.stat == StatType.None) {
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continue;
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}
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builder.AddStat(stat.stat.ToString(), stat.value);
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}
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}
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builder.AddSeparator();
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// Attributes
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if(member.Attributes?.attributes != null) {
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foreach(var attr in member.Attributes.attributes) {
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if(attr.attribute == AttributeType.None) {
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continue;
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}
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builder.AddStat(attr.attribute.ToString(), attr.value);
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}
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}
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builder.AddSeparator();
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// Perks
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if(member.Perks?.perks != null && member.Perks.perks.Count > 0) {
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builder.AddText("Perks", "#FFD700");
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foreach(var perk in member.Perks.perks) {
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builder.AddText($" {perk.Name}");
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}
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builder.AddSeparator();
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}
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// Modifiers
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if(member.Modifiers?.modifiers is { Count: > 0 }) {
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builder.AddText("Modifiers", "#87CEEB");
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foreach(var mod in member.Modifiers.modifiers) {
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var target = mod.Target != null ? mod.Target.ToString() : "";
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builder.AddText($" {mod.Name} ({mod.Operation} {mod.Value} {target})");
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}
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}
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}
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private static void UpdateSlotStats(PartyMemberSlot slot, CharacterDefinition member) {
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28
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28
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File diff suppressed because one or more lines are too long
104
Packages/com.jovian.popup-system/Editor/PopupCategoryDrawer.cs
Normal file
104
Packages/com.jovian.popup-system/Editor/PopupCategoryDrawer.cs
Normal file
@@ -0,0 +1,104 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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||||
namespace Jovian.PopupSystem.Editor {
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[CustomPropertyDrawer(typeof(PopupCategory))]
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public sealed class PopupCategoryDrawer : PropertyDrawer {
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private static readonly string[] builtInIds = {
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"Character",
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"Item",
|
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"Skill",
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"General"
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};
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private const string customLabel = "Custom...";
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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var idProp = FindIdProperty(property);
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if(idProp == null) {
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return EditorGUIUtility.singleLineHeight;
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}
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var currentValue = idProp.stringValue ?? "";
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var isCustom = Array.IndexOf(builtInIds, currentValue) < 0;
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// Two lines when in custom mode: dropdown + text field
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return isCustom
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? EditorGUIUtility.singleLineHeight * 2 + 2
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: EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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var idProp = FindIdProperty(property);
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if(idProp == null) {
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EditorGUI.LabelField(position, label.text, "Cannot resolve PopupCategory id field");
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EditorGUI.EndProperty();
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return;
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}
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var currentValue = idProp.stringValue ?? "";
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var builtInIndex = Array.IndexOf(builtInIds, currentValue);
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var isCustom = builtInIndex < 0 && !string.IsNullOrEmpty(currentValue);
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// Build display options: built-in entries + "Custom..."
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var options = new List<string>(builtInIds);
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options.Add(customLabel);
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// Determine selected index
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int selectedIndex;
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if(builtInIndex >= 0) {
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selectedIndex = builtInIndex;
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}
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else {
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selectedIndex = options.Count - 1; // "Custom..."
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}
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// First line: dropdown
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var dropdownRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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var newIndex = EditorGUI.Popup(dropdownRect, label.text, selectedIndex, options.ToArray());
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if(newIndex != selectedIndex) {
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if(newIndex < builtInIds.Length) {
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idProp.stringValue = builtInIds[newIndex];
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}
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else {
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// Switched to custom — seed with a placeholder if currently built-in
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if(!isCustom) {
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idProp.stringValue = "NewCategory";
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}
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}
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}
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// Second line: editable text field when custom
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var finalIsCustom = newIndex >= builtInIds.Length || (newIndex == selectedIndex && isCustom);
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if(finalIsCustom) {
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var textRect = new Rect(
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position.x + EditorGUIUtility.labelWidth + 2,
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position.y + EditorGUIUtility.singleLineHeight + 2,
|
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position.width - EditorGUIUtility.labelWidth - 2,
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EditorGUIUtility.singleLineHeight);
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var newValue = EditorGUI.TextField(textRect, idProp.stringValue);
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if(newValue != idProp.stringValue) {
|
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idProp.stringValue = newValue;
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}
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}
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EditorGUI.EndProperty();
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}
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private static SerializedProperty FindIdProperty(SerializedProperty property) {
|
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// readonly struct with [SerializeField] readonly string id
|
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// Unity serializes this as "id" directly
|
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var prop = property.FindPropertyRelative("id");
|
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if(prop != null) {
|
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return prop;
|
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}
|
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// Fallback: auto-property backing field pattern
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return property.FindPropertyRelative("<id>k__BackingField");
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9cc96a089d31fe14cbadf6c59ea0c9aa
|
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@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using Jovian.PopupSystem.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.PopupSystem {
|
||||
public interface IPopupSystem {
|
||||
void InitializeTriggersInChildren(Transform parent, Action<PopupTrigger> configureTrigger);
|
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void RegisterCategory(PopupCategory category, int priority = 0);
|
||||
void Show(PopupCategory category, Action<PopupContentBuilder> buildContent,
|
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RectTransform anchor = null, AnchorSide? anchorSide = null);
|
||||
|
||||
@@ -3,8 +3,8 @@ using UnityEngine;
|
||||
|
||||
namespace Jovian.PopupSystem {
|
||||
[Serializable]
|
||||
public readonly struct PopupCategory : IEquatable<PopupCategory> {
|
||||
[SerializeField] readonly string id;
|
||||
public struct PopupCategory : IEquatable<PopupCategory> {
|
||||
[SerializeField] string id;
|
||||
|
||||
public string Id => id;
|
||||
|
||||
|
||||
@@ -9,11 +9,13 @@ namespace Jovian.PopupSystem {
|
||||
readonly PopupSettings settings;
|
||||
readonly PopupReference viewPrefab;
|
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readonly Func<IPopupAnimator> animatorFactory;
|
||||
readonly Transform canvasParent;
|
||||
readonly Dictionary<PopupCategory, ViewState> categories = new();
|
||||
|
||||
public PopupSystem(PopupSettings settings, PopupReference viewPrefab, Func<IPopupAnimator> animatorFactory = null) {
|
||||
public PopupSystem(PopupSettings settings, PopupReference viewPrefab, Transform canvasParent = null, Func<IPopupAnimator> animatorFactory = null) {
|
||||
this.settings = settings;
|
||||
this.viewPrefab = viewPrefab;
|
||||
this.canvasParent = canvasParent;
|
||||
this.animatorFactory = animatorFactory ?? (() => new FadePopupAnimator());
|
||||
}
|
||||
|
||||
@@ -110,6 +112,13 @@ namespace Jovian.PopupSystem {
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializeTriggersInChildren(Transform parent, Action<PopupTrigger> configureTrigger) {
|
||||
var triggers = parent.GetComponentsInChildren<PopupTrigger>(true);
|
||||
foreach(var trigger in triggers) {
|
||||
configureTrigger(trigger);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
foreach(var kvp in categories) {
|
||||
if(kvp.Value.view != null) {
|
||||
@@ -148,14 +157,24 @@ namespace Jovian.PopupSystem {
|
||||
if(state.view != null) {
|
||||
return;
|
||||
}
|
||||
state.view = Object.Instantiate(viewPrefab);
|
||||
state.view.SetVisible(false);
|
||||
state.view.SetMaxWidth(settings.maxPopupWidth);
|
||||
|
||||
if(canvasParent != null) {
|
||||
// Parent under existing scene Canvas — nested Canvas inherits CanvasScaler
|
||||
state.view = Object.Instantiate(viewPrefab, canvasParent);
|
||||
}
|
||||
else {
|
||||
state.view = Object.Instantiate(viewPrefab);
|
||||
}
|
||||
|
||||
// Configure Canvas as override sorting so it renders on top
|
||||
var canvas = state.view.GetComponent<Canvas>();
|
||||
if(canvas != null) {
|
||||
canvas.overrideSorting = true;
|
||||
canvas.sortingOrder = settings.sortingOrder;
|
||||
}
|
||||
|
||||
state.view.SetVisible(false);
|
||||
state.view.SetMaxWidth(settings.maxPopupWidth);
|
||||
}
|
||||
|
||||
private void DismissLowerPriority(int showingPriority) {
|
||||
|
||||
@@ -45,6 +45,8 @@ namespace Jovian.PopupSystem.UI {
|
||||
float maxWidth;
|
||||
bool isVisible;
|
||||
bool layoutDirty;
|
||||
Canvas rootCanvas;
|
||||
Camera canvasCamera;
|
||||
|
||||
public CanvasGroup CanvasGroup => canvasGroup;
|
||||
public RectTransform Content => content;
|
||||
@@ -172,9 +174,20 @@ namespace Jovian.PopupSystem.UI {
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheCanvas() {
|
||||
if(rootCanvas != null) {
|
||||
return;
|
||||
}
|
||||
rootCanvas = GetComponentInParent<Canvas>()?.rootCanvas;
|
||||
canvasCamera = rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay
|
||||
? rootCanvas.worldCamera : null;
|
||||
}
|
||||
|
||||
private void PositionAnchoredTo(RectTransform target, AnchorSide side) {
|
||||
var targetRect = GetScreenRect(target);
|
||||
var popupSize = GetScreenRect((RectTransform)transform).size;
|
||||
CacheCanvas();
|
||||
var targetRect = GetScreenRect(target, canvasCamera);
|
||||
var popupRect = GetScreenRect((RectTransform)transform, canvasCamera);
|
||||
var popupSize = popupRect.size;
|
||||
|
||||
var pos = side switch {
|
||||
AnchorSide.Below => new Vector2(targetRect.center.x - popupSize.x * 0.5f, targetRect.yMin - popupSize.y),
|
||||
@@ -188,26 +201,36 @@ namespace Jovian.PopupSystem.UI {
|
||||
}
|
||||
|
||||
private void PositionAtScreenPoint(Vector2 screenPos) {
|
||||
CacheCanvas();
|
||||
var rt = (RectTransform)transform;
|
||||
if(layoutDirty) {
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
||||
layoutDirty = false;
|
||||
}
|
||||
var popupSize = rt.rect.size;
|
||||
var popupSize = GetScreenRect(rt, canvasCamera).size;
|
||||
|
||||
// Clamp to screen
|
||||
screenPos.x = Mathf.Clamp(screenPos.x, screenEdgePadding, Screen.width - popupSize.x - screenEdgePadding);
|
||||
screenPos.y = Mathf.Clamp(screenPos.y, screenEdgePadding, Screen.height - popupSize.y - screenEdgePadding);
|
||||
|
||||
rt.position = screenPos;
|
||||
// Convert screen position to parent local space
|
||||
var parentRt = rt.parent as RectTransform;
|
||||
if(parentRt != null) {
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRt, screenPos, canvasCamera, out var localPos);
|
||||
rt.localPosition = localPos;
|
||||
}
|
||||
else {
|
||||
rt.position = screenPos;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Vector3[] cornersBuffer = new Vector3[4];
|
||||
|
||||
private static Rect GetScreenRect(RectTransform rt) {
|
||||
private static Rect GetScreenRect(RectTransform rt, Camera camera) {
|
||||
rt.GetWorldCorners(cornersBuffer);
|
||||
var min = new Vector2(cornersBuffer[0].x, cornersBuffer[0].y);
|
||||
var max = new Vector2(cornersBuffer[2].x, cornersBuffer[2].y);
|
||||
// Convert world corners to screen space
|
||||
var min = RectTransformUtility.WorldToScreenPoint(camera, cornersBuffer[0]);
|
||||
var max = RectTransformUtility.WorldToScreenPoint(camera, cornersBuffer[2]);
|
||||
return new Rect(min, max - min);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user