forked from Shardstone/trail-into-darkness
added a disfunctionalk popup system
This commit is contained in:
@@ -11,6 +11,8 @@ GameObject:
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- component: {fileID: 3436634297340404643}
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- component: {fileID: 2506259255305457008}
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- component: {fileID: 8858913019524689709}
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m_Layer: 5
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m_Name: PopupText
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m_TagString: Untagged
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@@ -32,11 +34,11 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 1}
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--- !u!222 &386873398398603487
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@@ -92,12 +94,12 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 34.2
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m_fontSize: 12
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m_fontSizeBase: 36
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m_fontWeight: 400
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m_fontSizeMin: 1.5
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m_fontSizeMax: 34.2
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m_fontSizeMax: 12
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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@@ -137,3 +139,37 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.ContentSizeFitter
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m_HorizontalFit: 0
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m_VerticalFit: 2
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--- !u!114 &8858913019524689709
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3157287847714375358}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.LayoutElement
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m_IgnoreLayout: 0
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m_MinWidth: -1
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m_MinHeight: -1
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m_PreferredWidth: -1
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