forked from Shardstone/trail-into-darkness
added logger to character creation, default character setup, gameplay flow and textmeshpro stuff
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@@ -63,7 +63,7 @@ namespace Jovian.InGameLogging {
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head = 0;
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count = 0;
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for(int i = 0; i < kept.Count; i++) {
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for(var i = 0; i < kept.Count; i++) {
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buffer[i] = kept[i];
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count++;
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}
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@@ -11,8 +11,6 @@ namespace Jovian.Logger {
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private static SerializedObject LoggerSettingsObj;
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private SerializedProperty enableGlobalLoggingProp;
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private SerializedProperty uploadBaseUrlProp;
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private SerializedProperty minimumTimeBetweenUploadsProp;
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private SerializedProperty loggerColorsProp;
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@@ -62,8 +60,6 @@ namespace Jovian.Logger {
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private void OnEnable() {
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enableGlobalLoggingProp = serializedObject.FindProperty("enableGlobalLogging");
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uploadBaseUrlProp = serializedObject.FindProperty("uploadBaseUrl");
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minimumTimeBetweenUploadsProp = serializedObject.FindProperty("minimumTimeBetweenUploads");
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loggerColorsProp = serializedObject.FindProperty("loggerColors");
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infoColorProp = loggerColorsProp.FindPropertyRelative("infoColor");
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@@ -114,8 +110,6 @@ namespace Jovian.Logger {
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EditorGUILayout.Space(20);
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EditorGUILayout.LabelField("Log Uploader Settings", EditorStyles.whiteLargeLabel);
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EditorGUILayout.Space(3);
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EditorGUILayout.PropertyField(uploadBaseUrlProp, new GUIContent("Upload Base URL"));
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EditorGUILayout.PropertyField(minimumTimeBetweenUploadsProp, new GUIContent("Min Time Between Uploads (sec)"));
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EditorGUILayout.Space(30);
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showAllFilters = EditorGUILayout.Foldout(showAllFilters, "Logger Filters");
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