connected the default test settings

This commit is contained in:
Sebastian Bularca
2026-04-05 17:42:29 +02:00
parent 4d83483034
commit bb75524cd8
6 changed files with 67 additions and 27 deletions

View File

@@ -86,6 +86,7 @@ namespace Nox.Core {
mainMenuView = new MainMenuView(assetHandle.Result, menuGameStateData, saveSystem, gameDataState, partySettings, characterSystems);
mainMenuView.Initialize();
mainMenuView.Show();
IsGameStateInitialized = true;
}

View File

@@ -16,7 +16,7 @@ namespace Nox.Game {
public List<PartyDefinitionSet> testPartyDefinitionSets;
[Header("Testing Party Definition Sets")]
public StarterCharacterSettings testStarterCharacterSettings;
public StarterCharacterSettings[] testStarterCharacterSettings;
private void OnValidate() {
if(String.IsNullOrEmpty(testStartingSetId)) {
@@ -37,7 +37,9 @@ namespace Nox.Game {
if(testPartyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
var testingSet = testPartyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
ApplyClassAndRacialBonuses(testingSet);
foreach(var characterSetting in testStarterCharacterSettings) {
ApplyClassAndRacialBonuses(testingSet, characterSetting);
}
}
if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
@@ -47,12 +49,12 @@ namespace Nox.Game {
partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
}
}
private void ApplyClassAndRacialBonuses(PartyDefinitionSet testingSet) {
private void ApplyClassAndRacialBonuses(PartyDefinitionSet testingSet, StarterCharacterSettings starterCharacterSettings) {
var partyDefinition = testingSet.partyDefinition;
foreach(var member in partyDefinition.members) {
var baseSettings = testStarterCharacterSettings.defaultEntityAttributes;
var classAttributes = testStarterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
var racialAttributes = testStarterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
var baseSettings = starterCharacterSettings.defaultEntityAttributes;
var classAttributes = starterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
var racialAttributes = starterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
if (classAttributes != null && racialAttributes != null) {
member.Attributes += baseSettings + classAttributes + racialAttributes;
}

View File

@@ -1,5 +1,6 @@
using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
@@ -12,8 +13,17 @@ namespace Nox.Game {
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public CharacterRace race;
public CharacterClass @class;
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
private void OnEnable() {
race = (CharacterRace)Random.Range(0, Enum.GetNames(typeof(CharacterRace)).Length-1);
@class = (CharacterClass)Random.Range(0, Enum.GetNames(typeof(CharacterClass)).Length-1);
}
}
[Serializable]

View File

@@ -166,8 +166,8 @@ namespace Nox.Game {
inputActions.UI.PauseMenu.Disable();
}
public void Dispose() {
cameraController.Dispose();
partyMovementHandler.Dispose();
cameraController?.Dispose();
partyMovementHandler?.Dispose();
}
}

View File

@@ -1,11 +1,13 @@
using Jovian.Logger;
using Jovian.SaveSystem;
using Nox.Core;
using Nox.Game;
using Nox.Game.UI;
using System;
using System.Collections.Generic;
namespace Nox.UI {
public class CharacterCreationView : IMenuView {
public class CharacterCreationView : IGameLifecycle, IMenuView {
public ISaveSystem SaveSystem { get; }
private readonly CharacterCreationReference characterCreationReference;
private readonly MenuGameStateData menuGameStateData;
@@ -28,11 +30,32 @@ namespace Nox.UI {
this.gameDataState = gameDataState;
this.partySettings = partySettings;
this.characterSystems = characterSystems;
}
public void Initialize() {
characterCreationReference.startGameButton.onClick.AddListener(() => menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure));
characterCreationReference.startGameButton.onClick.AddListener(() => {
if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
GlobalLogger.LogException("No character creation requests available, cannot start game, starting with a semi-random default", LogCategory.GameLogic);
var randomIndex = UnityEngine.Random.Range(0, partySettings.testStarterCharacterSettings.Length-1);
characterCreationRequests = new List<CharacterCreationRequest> { new () {
Id = Guid.NewGuid(),
Name = partySettings.testStarterCharacterSettings[randomIndex].name,
Race = partySettings.testStarterCharacterSettings[randomIndex].race,
Class = partySettings.testStarterCharacterSettings[randomIndex].@class,
Role = CharacterRole.Protagonist,
Attributes = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityAttributes,
Stats = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityStats,
Perks = partySettings.testStarterCharacterSettings[randomIndex].defaultPerksData,
Modifiers = partySettings.testStarterCharacterSettings[randomIndex].defaultModifiersData
} };
return;
}
Hide();
menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure);
});
characterCreationReference.backButton.onClick.AddListener(Hide);
characterCreationReference.backButtonCenter.onClick.AddListener(Hide);
characterCreationReference.acceptButton.onClick.AddListener(CreateParty);
}
public void CreateParty() {
@@ -42,16 +65,14 @@ namespace Nox.UI {
}
public void Tick() {
throw new System.NotImplementedException();
return;
}
public void Show() {
throw new System.NotImplementedException();
characterCreationReference.gameObject.SetActive(true);
}
public void Hide() {
throw new System.NotImplementedException();
}
public void Dispose() {
throw new System.NotImplementedException();
characterCreationReference.gameObject.SetActive(false);
}
public void Dispose() { }
}
}

View File

@@ -1,6 +1,7 @@
using Nox.Core;
using Nox.Game;
using Jovian.SaveSystem;
using Nox.Game.UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
@@ -9,7 +10,7 @@ namespace Nox.UI {
/// <summary>
/// Main menu interface class which is responsible for creating the main menu view and handling the main menu events
/// </summary>
public class MainMenuView : IGameLifecycle {
public class MainMenuView : IGameLifecycle, IMenuView {
private readonly MenuPrefabsContainer menuPrefabsContainer;
private readonly MenuGameStateData menuGameStateData;
private readonly ISaveSystem saveSystem;
@@ -37,7 +38,7 @@ namespace Nox.UI {
this.characterSystems = characterSystems;
}
public void Initialize() {
if(mainMenuReference == null) {
if(!mainMenuReference) {
mainMenuReference = Addressables.InstantiateAsync(menuPrefabsContainer.mainMenuReference).WaitForCompletion().GetComponent<MainMenuReference>();
}
mainMenuReference.exitButton.onClick.AddListener(Application.Quit);
@@ -49,18 +50,23 @@ namespace Nox.UI {
if(hasSave) {
mainMenuReference.continueButton.onClick.AddListener(() => menuGameStateData.continueGameRequest.Invoke());
}
Show();
}
public void Show() {
mainMenuReference.gameObject.SetActive(true);
}
public void Hide() {
mainMenuReference.gameObject.SetActive(false);
}
private void InitializeCharacterCreation() {
charCreationHandle = Addressables.InstantiateAsync(menuPrefabsContainer.characterCreationReference);
charCreationHandle.Task.ContinueWith(t => {
if(t.IsFaulted) {
Debug.LogError(t.Exception);
}
characterCreationReference =t.Result.GetComponent<CharacterCreationReference>();
characterCreationView = new CharacterCreationView(characterCreationReference, menuGameStateData, saveSystem, gameDataState, partySettings, characterSystems);
characterCreationView.Show();
});
var result = charCreationHandle.WaitForCompletion();
characterCreationReference =result.GetComponent<CharacterCreationReference>();
characterCreationView = new CharacterCreationView(characterCreationReference, menuGameStateData, saveSystem, gameDataState, partySettings, characterSystems);
characterCreationView.Initialize();
characterCreationView.Show();
}
public void Tick() {