forked from Shardstone/trail-into-darkness
79 lines
3.7 KiB
C#
79 lines
3.7 KiB
C#
using Jovian.Logger;
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using Jovian.SaveSystem;
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using Nox.Core;
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using Nox.Game;
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using Nox.Game.UI;
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using System;
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using System.Collections.Generic;
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namespace Nox.UI {
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public class CharacterCreationView : IGameLifecycle, IMenuView {
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public ISaveSystem SaveSystem { get; }
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private readonly CharacterCreationReference characterCreationReference;
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private readonly MenuGameStateData menuGameStateData;
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private readonly GameDataState gameDataState;
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private readonly PartySettings partySettings;
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private readonly ICharacterSystems characterSystems;
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private List<CharacterCreationRequest> characterCreationRequests;
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public CharacterCreationView(
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CharacterCreationReference characterCreationReference,
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MenuGameStateData menuGameStateData,
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ISaveSystem saveSystem,
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GameDataState gameDataState,
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PartySettings partySettings,
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ICharacterSystems characterSystems) {
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SaveSystem = saveSystem;
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this.characterCreationReference = characterCreationReference;
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this.menuGameStateData = menuGameStateData;
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this.gameDataState = gameDataState;
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this.partySettings = partySettings;
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this.characterSystems = characterSystems;
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}
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public void Initialize() {
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characterCreationReference.startGameButton.onClick.AddListener(() => {
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if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
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GlobalLogger.LogException("No character creation requests available, cannot start game, starting with a semi-random default", LogCategory.GameLogic);
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var randomIndex = UnityEngine.Random.Range(0, partySettings.testStarterCharacterSettings.Length-1);
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characterCreationRequests = new List<CharacterCreationRequest> { new () {
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Id = Guid.NewGuid(),
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Name = partySettings.testStarterCharacterSettings[randomIndex].name,
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Race = partySettings.testStarterCharacterSettings[randomIndex].race,
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Class = partySettings.testStarterCharacterSettings[randomIndex].@class,
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Role = CharacterRole.Protagonist,
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Attributes = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityAttributes,
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Stats = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityStats,
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Perks = partySettings.testStarterCharacterSettings[randomIndex].defaultPerksData,
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Modifiers = partySettings.testStarterCharacterSettings[randomIndex].defaultModifiersData
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} };
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return;
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}
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Hide();
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menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure);
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});
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characterCreationReference.backButton.onClick.AddListener(Hide);
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characterCreationReference.backButtonCenter.onClick.AddListener(Hide);
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characterCreationReference.acceptButton.onClick.AddListener(CreateParty);
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}
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public void CreateParty() {
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var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory, characterCreationRequests, partySettings);
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var party = partyCreatorModel.CreatePartyForNewRun();
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gameDataState.ActiveParty = party;
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}
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public void Tick() {
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return;
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}
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public void Show() {
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characterCreationReference.gameObject.SetActive(true);
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}
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public void Hide() {
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characterCreationReference.gameObject.SetActive(false);
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}
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public void Dispose() { }
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}
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}
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