forked from Shardstone/trail-into-darkness
Added resolver
This commit is contained in:
@@ -3,22 +3,31 @@ using System.Linq;
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namespace Nox.Game {
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public interface ICharacterAttributesFactory {
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EntityAttributes Create(EntityAttributes entityAttributes);
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EntityAttributes Create(IEntityDefinition entityDefinition);
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}
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public sealed class CharacterAttributesFactory : ICharacterAttributesFactory {
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private readonly CharacterRegistry characterRegistry;
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private readonly IModifierResolver modifierResolver;
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public CharacterAttributesFactory(CharacterRegistry characterRegistry) {
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this.characterRegistry = characterRegistry;
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public CharacterAttributesFactory(IModifierResolver modifierResolver) {
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this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
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}
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public EntityAttributes Create(EntityAttributes entityAttributes) {
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if(entityAttributes.attributes.Any(a => a.value <= 0)) {
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public EntityAttributes Create(IEntityDefinition entityDefinition) {
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var attributes = entityDefinition.Attributes;
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if(attributes.attributes.Any(a => a.value <= 0)) {
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throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
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}
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//TODO: Handle attributes modifiers and perks
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return entityAttributes;
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return new EntityAttributes {
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attributes = attributes.attributes
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.Select(a => {
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var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
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return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers));
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})
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.ToArray()
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};
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}
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}
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}
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@@ -15,7 +15,7 @@ namespace Nox.Game {
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public CharacterClass Class { get; set; } = (CharacterClass)GetRandomInt(1, Enum.GetValues(typeof(CharacterClass)).Length-1);
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public CharacterRole Role { get; set; } = CharacterRole.Companion;
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public EntityAttributes Attributes { get; set; } = GetDefaultAttributes();
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public EntityStats Stats { get; set; } = new();
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public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
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public PerksData Perks { get; set; } = new();
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public ModifiersData Modifiers { get; set; } = new();
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@@ -36,15 +36,15 @@ namespace Nox.Game {
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[Serializable]
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public sealed class CustomCharacterCreationRequest : IEntityDefinition {
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public Guid Id { get; set; }
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public Guid Id { get; set; } = Guid.Empty;
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public string Name { get; set; }
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public CharacterRace Race { get; set; }
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public CharacterClass Class { get; set; }
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public CharacterRole Role { get; set; }
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public CharacterRole Role { get; set; } = CharacterRole.Protagonist;
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public EntityAttributes Attributes { get; set; }
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public EntityStats Stats { get; set; }
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public PerksData Perks { get; set; }
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public ModifiersData Modifiers { get; set; }
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public EntityStats Stats { get; set; } = new() { stats = Array.Empty<Stat>() };
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public PerksData Perks { get; set; } = new();
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public ModifiersData Modifiers { get; set; } = new();
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}
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public sealed class CharacterFactory : ICharacterFactory {
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@@ -69,7 +69,7 @@ namespace Nox.Game {
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throw new ArgumentNullException(nameof(request));
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}
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var attributes = attributesFactory.Create(request.Attributes);
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var attributes = attributesFactory.Create(request);
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var stats = statsFactory.Create(request);
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var character = new CharacterDefinition {
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@@ -79,6 +79,7 @@ namespace Nox.Game {
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Class = request.Class,
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Role = CharacterRole.Protagonist,
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Attributes = attributes,
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Stats = stats,
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Perks = request.Perks ?? new PerksData(),
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Modifiers = request.Modifiers ?? new ModifiersData()
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};
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@@ -101,7 +102,7 @@ namespace Nox.Game {
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Race = template.Race,
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Class = template.Class,
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Role = role,
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Attributes = attributesFactory.Create(template.Attributes),
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Attributes = attributesFactory.Create(template),
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Stats = statsFactory.Create(template),
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Perks = template.Perks,
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Modifiers = template.Modifiers
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Nox.Game {
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@@ -8,33 +7,34 @@ namespace Nox.Game {
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}
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public sealed class CharacterStatsFactory : ICharacterStatsFactory {
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private readonly CharacterRegistry characterRegistry;
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private readonly StarterCharacterSettings baseSettings;
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private readonly IModifierResolver modifierResolver;
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public CharacterStatsFactory(CharacterRegistry characterRegistry) {
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this.characterRegistry = characterRegistry;
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public CharacterStatsFactory(StarterCharacterSettings baseSettings, IModifierResolver modifierResolver) {
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this.baseSettings = baseSettings;
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this.modifierResolver = modifierResolver ?? throw new ArgumentNullException(nameof(modifierResolver));
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}
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public EntityStats Create(IEntityDefinition entityDefinition) {
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var attributes = entityDefinition.Attributes;
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var stats = entityDefinition.Stats;
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var perks = entityDefinition.Perks;
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var modifiers = entityDefinition.Modifiers;
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if(attributes.attributes.Any(a => a.value <= 0)) {
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throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
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}
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var healthModifiers = modifiers.modifiers.Where(m => m.StatType == StatType.Health);
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var health = stats.GetValue(StatType.Health) + attributes.GetValue(AttributeType.Might) * ResolveModifiersValue(healthModifiers, attributes);
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var healthModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Health);
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var staminaModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Stamina);
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var levelModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Level);
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var experienceModifiers = modifierResolver.CollectModifiers(entityDefinition, StatType.Experience);
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return new EntityStats {
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stats = new[] {
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new Stat(StatType.Health, health)
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new Stat(StatType.Health, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Health), healthModifiers)),
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new Stat(StatType.Stamina, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Stamina), staminaModifiers)),
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new Stat(StatType.Level, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Level), levelModifiers)),
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new Stat(StatType.Experience, modifierResolver.Resolve(baseSettings.defaultEntityStats.GetValue(StatType.Experience), experienceModifiers))
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}
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};
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}
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private int ResolveModifiersValue(IEnumerable<ModifierDefinition> healthModifiers, EntityAttributes attributes) {
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throw new NotImplementedException();
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}
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}
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}
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@@ -3,13 +3,15 @@ namespace Nox.Game {
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public interface ICharacterSystems {
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IPerkFactory PerkFactory { get; }
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IModifiersFactory ModifiersFactory { get; }
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IModifierResolver ModifierResolver { get; }
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ICharacterFactory CharacterFactory { get; }
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IPartyFactory PartyFactory { get; }
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}
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public sealed class CharacterSystems : ICharacterSystems {
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public CharacterSystems(IPerkFactory perkFactory, IModifiersFactory modifiersFactory, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
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public CharacterSystems(IPerkFactory perkFactory, IModifiersFactory modifiersFactory, IModifierResolver modifierResolver, ICharacterFactory characterFactory, IPartyFactory partyFactory) {
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ModifiersFactory = modifiersFactory;
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ModifierResolver = modifierResolver;
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PerkFactory = perkFactory;
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CharacterFactory = characterFactory;
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PartyFactory = partyFactory;
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@@ -17,6 +19,7 @@ namespace Nox.Game {
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public IPerkFactory PerkFactory { get; }
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public IModifiersFactory ModifiersFactory { get; }
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public IModifierResolver ModifierResolver { get; }
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public ICharacterFactory CharacterFactory { get; }
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public IPartyFactory PartyFactory { get; }
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}
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@@ -9,12 +9,13 @@ namespace Nox.Game {
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ModifiersRegistry modifiersRegistry) {
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IPerkFactory perkFactory = new PerkFactory(perksRegistry);
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IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
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ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
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ICharacterStatsFactory statsFactory = new CharacterStatsFactory(characterRegistry);
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IModifierResolver modifierResolver = new ModifierResolver();
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ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(modifierResolver);
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ICharacterStatsFactory statsFactory = new CharacterStatsFactory(starterCharacterSettings, modifierResolver);
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ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
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IPartyFactory partyFactory = new PartyFactory(starterCharacterSettings);
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return new CharacterSystems(perkFactory, modifiersFactory, characterFactory, partyFactory);
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return new CharacterSystems(perkFactory, modifiersFactory, modifierResolver, characterFactory, partyFactory);
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}
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}
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}
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@@ -100,7 +100,8 @@ namespace Nox.Game {
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public Stat[] stats;
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public int GetValue(StatType statType) {
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return stats.First(stat => stat.stat == statType).value;
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var match = stats?.FirstOrDefault(stat => stat.stat == statType);
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return match?.value ?? 0;
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}
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}
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@@ -1,11 +0,0 @@
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using System;
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namespace Nox.Game {
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public class ModifiersHandler {
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private readonly ModifiersData modifiersData;
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public ModifiersHandler(ModifiersData modifiersData) {
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this.modifiersData = modifiersData;
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}
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}
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}
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98
Assets/Code/GameState/Entities/ModifiersResolver.cs
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98
Assets/Code/GameState/Entities/ModifiersResolver.cs
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@@ -0,0 +1,98 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Nox.Game {
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public interface IModifierResolver {
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int Resolve(int baseValue, IEnumerable<IModifier> modifiers);
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IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType);
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IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType);
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}
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/// <summary>
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/// Collects modifiers from an entity's direct modifiers and perk-granted modifiers,
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/// then resolves them against a base value.
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///
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/// Resolution order:
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/// 1. Flat — sum of all flat values replaces the base
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/// 2. Addition — summed and added to the running total
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/// 3. Percentage — summed into a single multiplier applied to the post-addition total
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/// 4. Multiplication — each factor applied sequentially to the running total
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/// </summary>
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public sealed class ModifierResolver : IModifierResolver {
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public int Resolve(int baseValue, IEnumerable<IModifier> modifiers) {
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if(modifiers == null) {
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return baseValue;
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}
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var grouped = modifiers
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.Where(m => m != null && m.Operation != ModifierOperation.None)
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.GroupBy(m => m.Operation)
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.ToDictionary(g => g.Key, g => g.ToList());
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float result = baseValue;
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// 1. Flat — if any flat modifiers exist, they replace the base entirely
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if(grouped.TryGetValue(ModifierOperation.Flat, out var flatMods)) {
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result = flatMods.Sum(m => m.Value);
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}
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// 2. Addition — sum all additive bonuses
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if(grouped.TryGetValue(ModifierOperation.Addition, out var addMods)) {
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result += addMods.Sum(m => m.Value);
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}
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// 3. Percentage — summed into one multiplier: result * (1 + totalPercent / 100)
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if(grouped.TryGetValue(ModifierOperation.Percentage, out var pctMods)) {
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var totalPercent = pctMods.Sum(m => m.Value);
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result *= 1f + (totalPercent / 100f);
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}
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// 4. Multiplication — each factor applied sequentially
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if(grouped.TryGetValue(ModifierOperation.Multiplication, out var mulMods)) {
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foreach(var mod in mulMods) {
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result *= mod.Value;
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}
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}
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return (int)Math.Round(result);
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}
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public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
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if(entity == null) {
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return Enumerable.Empty<IModifier>();
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}
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var direct = entity.Modifiers?.modifiers?
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.Where(m => m != null && m.StatType == statType)
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?? Enumerable.Empty<IModifier>();
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var fromPerks = entity.Perks?.perks?
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.Where(p => p?.Modifiers?.modifiers != null)
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.SelectMany(p => p.Modifiers.modifiers)
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.Where(m => m != null && m.StatType == statType)
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?? Enumerable.Empty<IModifier>();
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return direct.Concat(fromPerks);
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}
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public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
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if(entity == null) {
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return Enumerable.Empty<IModifier>();
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}
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var direct = entity.Modifiers?.modifiers?
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.Where(m => m != null && m.AttributeType == attributeType)
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?? Enumerable.Empty<IModifier>();
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var fromPerks = entity.Perks?.perks?
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.Where(p => p?.Modifiers?.modifiers != null)
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.SelectMany(p => p.Modifiers.modifiers)
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.Where(m => m != null && m.AttributeType == attributeType)
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?? Enumerable.Empty<IModifier>();
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return direct.Concat(fromPerks);
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}
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}
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}
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