Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterFactory.cs
2026-03-30 00:33:07 +02:00

131 lines
5.3 KiB
C#

using System;
using System.Linq;
namespace Nox.Game {
public interface ICharacterFactory {
CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request);
CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion);
}
[Serializable]
public sealed class CharacterTemplate {
public Guid id = Guid.NewGuid();
public string displayName = "New Character";
public CharacterRace race = (CharacterRace)GetRandomInt(1, Enum.GetValues(typeof(CharacterRace)).Length-1);
public CharacterClass @class = (CharacterClass)GetRandomInt(1, Enum.GetValues(typeof(CharacterClass)).Length-1);
public EntityAttributes attributes = GetDefaultAttributes();
public PerksData perksData = new();
public ModifiersData modifiersData = new();
private static int GetRandomInt(int start, int end) => new Random().Next(start, end);
private static EntityAttributes GetDefaultAttributes() {
var attributes = new EntityAttributes {
attributes = new Attribute[] {
new (AttributeType.Might, 1),
new (AttributeType.Knowledge, 1),
new (AttributeType.Perception, 1),
new (AttributeType.Reflex, 1)
}
};
return attributes;
}
}
[Serializable]
public sealed class CustomCharacterCreationRequest {
public Guid id = Guid.Empty;
public string displayName;
public CharacterRace race;
public CharacterClass @class;
public EntityStats stats;
public EntityAttributes attributes;
public PerksData perks = new();
public ModifiersData modifiers = new();
}
public sealed class CharacterFactory : ICharacterFactory {
private readonly ICharacterAttributesFactory attributesFactory;
private readonly ICharacterStatsFactory statsFactory;
private readonly IPerkFactory perkFactory;
public CharacterFactory(
ICharacterAttributesFactory attributesFactory,
ICharacterStatsFactory statsFactory,
IPerkFactory perkFactory) {
this.attributesFactory = attributesFactory ?? throw new ArgumentNullException(nameof(attributesFactory));
this.statsFactory = statsFactory ?? throw new ArgumentNullException(nameof(statsFactory));
this.perkFactory = perkFactory ?? throw new ArgumentNullException(nameof(perkFactory));
}
public CharacterDefinition CreateCustomProtagonist(CustomCharacterCreationRequest request) {
if(request == null) {
throw new ArgumentNullException(nameof(request));
}
var attributes = attributesFactory.Create(request.attributes);
var stats = statsFactory.Create(request.attributes);
var character = new CharacterDefinition {
ID = request.id == Guid.Empty ? Guid.NewGuid() : request.id,
Name = request.displayName,
Race = request.race,
Class = request.@class,
Role = CharacterRole.Protagonist,
Attributes = attributes,
Stats = stats,
Perks = request.perks ?? new PerksData(),
Modifiers = request.modifiers ?? new ModifiersData()
};
AddStartingPerks(character, request.perks);
return character;
}
public CharacterDefinition CreateFromTemplate(CharacterTemplate template, CharacterRole role = CharacterRole.Companion) {
if(template == null) {
throw new ArgumentNullException(nameof(template));
}
template.perksData ??= new PerksData();
template.modifiersData ??= new ModifiersData();
var character = new CharacterDefinition {
ID = template.id == Guid.Empty ? Guid.NewGuid() : template.id,
Name = template.displayName,
Race = template.race,
Class = template.@class,
Role = role,
Attributes = attributesFactory.Create(template.attributes),
Stats = statsFactory.Create(template.attributes),
Perks = template.perksData,
Modifiers = template.modifiersData
};
AddStartingPerks(character, template.perksData);
AddStartingModifiers(character, template.modifiersData);
return character;
}
private void AddStartingPerks(CharacterDefinition character, PerksData perkData) {
if(perkData?.perks == null || perkData.perks.Count == 0) {
return;
}
foreach(var perkId in perkData.perks.Distinct()) {
perkFactory.TryAddPerk(character, perkId.Id);
}
}
private void AddStartingModifiers(CharacterDefinition character, ModifiersData modifiersData) {
if(modifiersData?.modifiers == null || modifiersData.modifiers.Count == 0) {
return;
}
foreach(var modifierId in modifiersData.modifiers.Distinct()) {
perkFactory.TryAddPerk(character, modifierId.Id);
}
}
}
}